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Elm Pixel Boulder Game

The Elm Pixel Boulder Game is a bit "out-of-hand" experiment to write a game in a pure functional language. I tried to apply some tricks out of the books like the Actor-Component system which allows you to configure the entities in assets.

For years I wanted to build a led table like this one (not mine). Which I would probably do on a raspberry pi in Python. One of the games I would like to make for it is the old school Boulder Dash. And I thought, if I could make Boulder Dash in a pure functional language like Elm. Then I could probably write about any game you can create in a 12 by 12 pixels grid in Python.

This is also the reason why its all pixel-ish (the menu and some original levels).

Original levels are in pixels

When I showed people this they where like "mhe" until I decided to add images. Suddenly it really looked like the old Boulder Dash!

The new version supports images

Play the game!

You can play the game at github pages.

https://jordymoos.github.io/elm-pixel-boulder-game/?startLevel=official%2F001&hideDebug=1

Easy level editor

You can create and play your own levels in the visual editor.

Create your own levels!

And then play your own level!

Play your self created levels!

https://jordymoos.github.io/elm-pixel-boulder-game/?hideDebug=1

Advanced level editor

If you do not like the default configuration then you can also use the advanced editor to configure more of your game!

Use the advanced editor to tune about everything

https://jordymoos.github.io/elm-pixel-boulder-game/?editorMode=advanced

Development

Clone the repository.

git clone https://github.com/JordyMoos/elm-pixel-boulder-game.git

Go into the directory.

cd elm-pixel-boulder-game

Install the dependencies.

npm install

Run the local version.

npm start

And play it in your browser at localhost:3000

Create a prod build

After installing the dependencies you can also create a production build.

npm run prod

Which will create the production version in the ./dist folder.