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Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks
This repository contains the code for the paper Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks.
Project page: https://jojijoseph.github.io/3dgs-segmentation Preprint: https://arxiv.org/abs/2409.11681
Updates:
Oct 22, 2024 - Added support to anaglyph 3D in viewer.py
. Press 3
to toggle anaglyph 3D.
Oct 11, 2024 - Added a simple viewer viewer.py
to see the segmented output.
Sep 24, 2024 - Our poster titled Segmentation of 3D Gaussians using Masked Gradients, corresponds to the preliminary work, has been accepted to SIGGRAPH Asia 2024.
Setup
Please install the dependencies listed in requirements.txt
via pip install -r requirements.txt
. Download sam2_hiera_large.pt
from https://huggingface.co/facebook/sam2-hiera-large/tree/main and place it in the ./checkpoints
folder.
Other than that, it's a self-contained repo. Please feel free to raise an issue if you face any problems while running the code.
Demo
python demo.py --help
If needed, sample data (chair) can be found here. Please create a folder named data
on root folder and extract the contents of zip file to that folder. Then simply run python demo.py
.
To see the output after segmentation,
python viewer.py
Please type python viewer.py --help
to see more options.
Trained Mip-NeRF 360 Gaussian splat models (using gsplat with data factor = 4) can be found here. Extract them to data
folder.
python demo.py --data-dir data/360_v2/garden/ --checkpoint data/360_v2/garden/ckpts/ckpt_29999_rank0.pt --prompt table --rasterizer gsplat --data-factor 4 --results-dir results/garden
https://github.com/user-attachments/assets/62f537ca-87e8-4de8-af5d-150ea22dd1ec
Affordance Transfer
python affordance_transfer_pipeline.py --help
Left: Source images, Middle: 2D-2D affordance transfer, Right: 2D-3D Affordance transfer
https://github.com/user-attachments/assets/65406bb7-f690-42d5-aca6-59046e08de08
Affordance Transfer - Evaluation
Download trained scenes from here. Original scenes (without trained Gaussian Splat models) can be found at https://users.umiacs.umd.edu/~fer/affordance/Affordance.html.
sh eval_affordance_transfer.sh | tee affordance_transfer.log
Some Downstream Applications
Augmented reality.
https://github.com/user-attachments/assets/20ee5c8b-031e-423d-890d-368e1a9c5731
Reorganzing objects in real time.
https://github.com/user-attachments/assets/91cc6ef1-0fd2-44a5-8881-61a042662a95
Acknowledgements
A big thanks to the following tools/libraries, which were instrumental in this project:
- gsplat: 3DGS rasterizer.
- SAM 2: To track masks throughout the frames.
- YOLO-World via ultralytics: To find Initial bounding box.
- labelme: To label the source images for affordance transfer.
Citation
If you find this paper or the code helpful for your work, please consider citing our preprint,
@article{joji2024gradient,
title={Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting from 2D Masks},
author={Joji Joseph and Bharadwaj Amrutur and Shalabh Bhatnagar},
journal={arXiv preprint arXiv:2409.11681},
year={2024},
url={https://arxiv.org/abs/2409.11681}
}