Awesome
C-Octo
This project is a rewrite of the web-based Octo CHIP-8 development toolkit in C. This port can run on a wide variety of older or lower-powered devices which would struggle with a modern web browser. C-Octo also provides an enhanced CLI and offline experience for those who prefer to use an external text editor.
The C-Octo suite includes octo-cli
, a command-line compiler, octo-run
, a minimal runtime and debugger that can be executed from the command-line, octo-de
, a self-contained "Fantasy Console"-style programming environment, and several reusable libraries. Why not give Octo a spin on the PocketCHIP gathering dust in your closet?
Project Structure
C-Octo is split into several files by function:
octo_compiler.h
: a freestanding compiler for Octo Assembly Language.octo_emulator.h
: a CHIP-8, SCHIP, and XO-CHIP compatible emulator core which performs no IO.octo_cartridge.h
: routines for reading and producing "Octocarts", which encode both an Octo program and configuration metadata into a GIF image.octo_util.h
: assorted support routines shared byocto_run.c
andocto_de.c
.octo_cli.c
: a minimal interface for the Octo compiler which depends only upon the C standard library and<sys/stat.h>
.octo_run.c
: a minimal graphical frontend for the Octo emulator and compiler which depends on SDL2.octo_de.c
: a richer graphical frontend including a text editor, sprite editor, and other conveniences.
Installation
To build from source you will need a C compiler and (probably) SDL2. The provided Makefile will build everything, attempt to copy binaries to /usr/local/bin/
, and create a configuration .octo.rc
file in your home directory.
For detailed information about building and installing on different platforms, see the Build Guide.
Octo-CLI
$octo-cli
usage: ./octo-cli <source> [<destination>] [-s <symfile>]
The source
file may be a .8o
source file or a .gif
octocart. If the destination
has a .ch8
extension, a CHIP-8 binary will be produced. If the destination has a .gif
extension, an octocart will be produced. If the destination
has a .8o
extension, the source text of an input octocart will be extracted. If no destination is specified, the resultant .ch8
binary will be piped to stdout.
if the -s
flag is provided, the compiler will write out a CSV file containing all the symbols defined in the input program: breakpoints, constants (including labels), aliases, and monitors, for use with external debugging tools. For example:
$ cat symdemo.8o
:monitor v6 8
: main
:alias acc v2
acc += 1
:breakpoint "wait, then go"
acc := 0
$ octo-cli symdemo.8o temp.ch8 -s syms.csv && cat syms.csv
type,name,value
breakpoint,"wait, then go",514
constant,main,512
alias,unpack-hi,0
alias,unpack-lo,1
alias,acc,2
monitor,v6,8
The make testcli
target will run a series of integration tests for this tool.
Octo-Run
$octo-run
octo-run v1.0
usage: ./octo-run <source> [-c <path>]
where <source> is a .ch8 or .8o
Octo-run will execute a .ch8
binary or compile and run an Octo program. While executing, the same basic debugging features are available as in web-octo: i
toggles a user interrupt and the display of the register file, o
single-steps while interrupted, and m
toggles the display of memory monitors, if any are registered. Command-F or Ctrl-F toggle fullscreen mode and Escape or backtick quit.
If provided, the -c
flag may be used to indicate a configuration file which should override the global .octo.rc
file. This makes it easier to configure colors, speed, and other options for an individual program while working on multiple projects.
If a gamepad is detected, axes will be mapped to mirror A
,S
,W
, and D
on the keyboard and buttons will similarly be mapped to E
and Q
.
Octode
$octo-de
Octode includes a text editor, sprite editor, palette editor, and a runtime/debugger identical to octo-run
. With the exception of the sprite editor, the user interface can be controlled entirely via the keyboard, and should work equally well with a mouse or touchscreen. For detailed information about Octode, see the Octode User Guide.
Configuration File
Octo-run and Octode look for a file named .octo.rc
in the user's home directory. If present, it can be used to configure a variety of useful settings for the tools. The file has a traditional .INI
structure- empty lines or lines beginning with #
are ignored, and anything else consists of a key and value separated by =
. Meaningful keys are as follows:
-
ui.windowed
: if1
, the tool runs in a window. If0
, it will attempt to run in fullscreen. -
ui.software_render
: if1
, prefer a software renderer over hardware-acceleration. On some low-power devices, "accelerated" mode is unusably slow! -
ui.win_scale
: if greater than1
, scale up the "logical" window dimensions by an integer factor. -
ui.win_width
: horizontal size in pixels when in windowed mode. -
ui.win_height
: vertical size in pixels when in windowed mode. -
ui.volume
: volume of XO-CHIP sound (0-127). A value of0
will disable audio entirely. -
core.tickrate
: number of CHIP-8 instructions to execute per 60hz frame. -
core.max_rom
: the maximum number of bytes the compiler will permit when assembling a ROM. -
core.rotation
: one of {0
,90
,180
,270
} to rotate the CHIP-8 display. Does not impact the rest of the UI. -
core.font
: one of {octo
,vip
,dream_6800
,eti_660
,schip
,fish
} to select the built-in CHIP-8 font. -
color.plane0
,color.plane1
,color.plane2
,color.plane3
: colors for the 4 XO-CHIP "plane" colors. -
color.background
: the border drawn behind the CHIP-8 display when no sound is being played. -
color.sound
: the alternate border color when sound is being played. -
quirks.shift
: if1
,vx <<= vy
andvx >>= vy
modifyvx
in place and ignorevy
, like SCHIP. -
quirks.loadstore
: if1
,load
andstore
do not post-incrementi
, like SCHIP. -
quirks.jump0
: if1
, emulate a buggy behavior of SCHIP on the HP-48: the 4 high bits of the target address ofjump0
determines the offset register used (instead of alwaysv0
). -
quirks.logic
: if1
, clearvf
after&=
,|=
and^=
. On the VIP, these instructions leavevf
in an unknown state. -
quirks.clip
: if1
, do not "wrap" sprite drawing around the edges of the display. -
quirks.vblank
: if1
, drawing a sprite will block until the end of the 60hz frame, like the VIP.
All colors are specified as 6-digit RGB in hexadecimal, like 996600
. The default quirks settings, palette, and other options correspond to those of web-octo.