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Differential Octree Rasterization

Real-time rasterization engine for differentiable rendering of voxels, radiance field & 3D gaussians with octree structure. Used in paper "Structured 3D Latents for Scalable and Versatile 3D Generation"

The algorithm is inspired by diff-gaussian-rasterization

If you find this code useful, please consider citing:

@article{xiang2024structured,
    title   = {Structured 3D Latents for Scalable and Versatile 3D Generation},
    author  = {Xiang, Jianfeng and Lv, Zelong and Xu, Sicheng and Deng, Yu and Wang, Ruicheng and Zhang, Bowen and Chen, Dong and Tong, Xin and Yang, Jiaolong},
    journal = {arXiv preprint arXiv:2412.01506},
    year    = {2024}
}