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Riptide Dart Port

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Dart port of Riptide, a lightweight networking library from Tom Weiland.

This port provides functionality for establishing connections with clients and servers using the Riptide protocol.

Compatibility

This port was last tested for functionality with Riptide Commit 945e4a0, Jan 29 2024


NOTE: Riptide itself is not backward compatible. This library will currently only work with Riptide version v2.1.2 or v2.2.0.

The older version (pub 0.0.3) will still work with Riptide v2.0.0, but with limited features (e.g. missing tcp support). For more details about which pub versions correspond to what Riptide version take a look at the changelog.

Important Notes

The dart language differs C# in some key aspects.

Compatible libraries in other languages

Getting started

The API is mostly identical to Riptide.

Usage

Enable Logging

RiptideLogger.initialize(print, true);

Create a new Server

Server server = Server();
server.start(PORT, 10);

// timer to periodically update the server
Timer.periodic(const Duration(milliseconds: 20), (timer) {
    server.update();
});

Handling received message:

server.registerMessageHandler(MESSAGE_ID, handleMessage);

void handleMessage(int clientID, Message message) {
    // do something
}

Create a new Client

Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);

// timer to periodically update the client
Timer.periodic(const Duration(milliseconds: 20), (timer) {
    client.update();
});

Handling received message:

client.registerMessageHandler(MESSAGE_ID, handleMessage);

void handleMessage(Message message) {
    // do something
}

Send Messages

Message message = Message.createFromInt(MessageSendMode.reliable, MESSAGE_ID);
message.addString("Hello World !");

client.send(message);
server.sendToAll(message);

Multi threaded Server/ Client

It is recommended to run the whole server/ client code execution in a separate isolate to increase performance. This library provides a lightweight implementation of such an isolate.

Simply swap from

Server server = Server();
server.start(PORT, 10);

Timer.periodic(const Duration(milliseconds: 20), (timer) {
    server.update();
});

to

MultiThreadedServer mtServer = MultiThreadedServer();
mtServer.start(PORT, 10, loggingEnabled: true);

or

Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);

Timer.periodic(const Duration(milliseconds: 20), (timer) {
    client.update();
});

to

MultiThreadedClient mtClient = MultiThreadedClient();
mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);

If you want to use a different transport with the multi-threaded variants, pass it as an argument in the constructor call.

e.g.

MultiThreadedClient mtClient = MultiThreadedClient(transportType: MultiThreadedTransportType.tcp);
mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);

Additional Note

If you are using Android: Make sure to enable the internet permission in the AndroidManifest.xml.

Under android/app/src/main/AndroidManifest.xml add

<manifest xmlns:android="http://schemas.android.com/apk/res/android">
    ...
    <uses-permission android:name="android.permission.INTERNET"/>
    ...

And if you are using an Android emulator with localhost, note that instead of localhost, you should use the ip 10.0.2.2.

Low-Level Transports supported by this library

Contributions

Contributions are welcome, especially if you know about low-level udp/ tcp sockets and isolates.

License

Distributed under the MIT license. See LICENSE.md for more information. Copyright © 2024 VISUS, University of Stuttgart

This project is supported by VISUS, University of Stuttgart