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<a href="https://github.com/JanSeliv/FunctionPicker/blob/main/LICENSE">License</a> <a href="https://www.unrealengine.com/">Unreal Engine</a>

<br/> <p align="center"> <a href="https://github.com/JanSeliv/FunctionPicker"> <img src="https://github.com/JanSeliv/FunctionPicker/blob/main/Resources/Icon128.png?raw=true" alt="Logo" width="80" height="80"> </a> <h3 align="center">ฦ’ Function Picker</h3> <p align="center"> Select functions from assets or blueprints easily <br/> <br/> <a href="https://discord.gg/jbWgwDefnE"><strong>Join our Discord โ€บโ€บ</strong></a> <br/> <a href="https://github.com/JanSeliv/FunctionPicker/releases">Releases</a> ยท <a href="https://docs.google.com/document/d/1OcSFNPq_ZU5jt3nuFPSXep7BEQu5bC2CMEpWwsUJhxY">Docs</a> </p>

๐ŸŒŸ About

The Function Picker is a user-friendly plugin designed for Unreal Engine 5. It lets you choose a function for a specific property from any available asset or blueprint. You can either call it directly in your code as a callback, or bind the chosen function to a delegate, eliminating the traditional method of hardcoding the binding by referencing the function directly.

FunctionPicker

๐ŸŽ“ Sample Projects

Check out our Release page for a sample project showcasing the Function Picker.

Also, explore this game project repository to view the Function Picker in action.

๐Ÿ“… Changelog

2023-10-12

2023-06-09

๐Ÿ“ซ Feedback & Contribution

Feedback and contributions from the community are highly appreciated!

If you'd like to contribute, please fork the project and create a pull request targeting the develop branch.

If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you!

๐Ÿ“œ License

This project is licensed under the terms of the MIT license. See LICENSE for more details.

We hope you find this plugin useful and we look forward to your feedback and contributions.