Awesome
NetworkPositionSync
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
Download
Package Manager
use package manager to get versions easily, or replace #v6.0.0
with the tag, branch or full hash of the commit.
IMPORTANT: update v6.0.0
with latest version on release page
"com.james-frowen.position-sync": "https://github.com/James-Frowen/NetworkPositionSync.git?path=/Assets/NetworkPositionSync#v6.0.0",
Unity package
Download the UnityPackage or source code from Release page.
Setup
- Add
SyncPositionSystem
to your NetworkManager or same GameObject asNetworkServer
andNetworkClient
- Add
SyncPositionBehaviour
to your GameObjects - Check inspector settings to make sure they make sense for your setup
Bugs?
Please report any bugs or issues Here
Goals
- Easy to use
- Smoothly sync movement
- Low bandwidth
- Low latency
- Low Cpu usage