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Evolution Simulation 01

A ruthless evolutionary simulation where agents move, age, reproduce, perceive, and eat each other. Alternatively put, it is a never-ending exercise of bringing balance to an artificial echology with predatorial tendencies.

<b>• Strength</b> - Agents can eat other agents of lesser strength

<b>• Health</b> - Decreases every day. If 0, the agent starves to death. Agents increase health by eating other agents.

<b>• Rage</b> - Likelyhood of attacking another agent (and eat them if their strength is greater)

<b>• Sexuality</b> - Probability of reproduction (with another agent of a different sex)

<b>• Perception</b> - Likeleyhood of moving towards another agent

<b>• Age</b> - Agents die of a certain age (given by AgeOfDeath)

<a href="https://store.unity.com/download?ref=personal">Unity</a> is required to run the simulation. To start, simply click "Life" in order to spawn the selected number of agents (10 by default). Events are displayed in console.