Awesome
Hey Area Object Spawner v1.4
<p align="center"> <a href="http://u3d.as/27ry" alt="Unity 2020.1+"><img src="https://img.shields.io/badge/Unity-2020.1%2B-blue.svg" /></a> <a href="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/LICENSE" alt="License: MIT"><img src="https://img.shields.io/badge/License-MIT-brightgreen.svg" /> <a href="https://u3d.as/38Vw" target="_blank" rel="noopener" noreferrer alt="Support the Developer"> <img src="https://img.shields.io/badge/Donate-☕-orange.svg"/></a></a> <p align="center"><b>Spawn Random Objects Inside The Complex Areas! (in unity)</b></p><p align="center"> Hey Area Object Spawner is a user-friendly level design tool that enables you to generate random objects within a complex area on a terrain. The spawning hierarchy system allows for the efficient creation of complex area spawning systems (defined as polygons from points), saving you time in level design!</p> <p align="center"> <a alt="Developed by Halil Emre Yildiz" href="https://youtu.be/H4_t-tJrEok"><img src="http://img.youtube.com/vi/H4_t-tJrEok/0.jpg"><br><b>Click for tutorial video</b></a> </p> <p align="center">The plugin is available for free on the <b>Unity Asset Store</b>: <a href="https://assetstore.unity.com/packages/slug/181716"><b>Click for add to your unity assets</b></a></p><b> Features: </b>
- Spawn objects with random scales and rotations
- Unlimited complex area creation (polygons from points)
- Add an unlimited number of object properties
- Edit areas within the editor and save as prefab
- Generate objects with attached colliders and scripts
- Determine if a point lies within a defined area (using a provided function)
- You can also use it as a Procedural Foliage Spawner
How To Use
- Drag and drop the spawner into the hierarchy.<br> <img src="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/1.gif" width="230" height="305"/>
- Create a spawn object property.<br><br> <img src="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/2.gif" width="575" height="200"/>
- Select your spawn object and edit spawner properties.<br><br> <img src="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/3.gif" width="205" height="291"/>
- Press Ctrl + Shift + Click to create a point and define a new area.<br> Click again to add additional points.<br> Add your spawn properties to the spawner and spawn objects.<br><br> <img src="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/4.gif" width="692" height="428"/>
<b> New UI </b> <br><br> <img src="https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/0.png" width="261" height="381"/> <b> Controls </b>
- Create Point: SHIFT+CLICK
- Create Area: CTRL+SHIFT+CLICK
- Delete Selected Area: BACKSPACE
<b> System Requirements </b>
Unity 2020.1.0 or later versions.
License
MIT License
Copyright (c) 2020 Halil Emre Yildiz
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.