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Skinned Mesh Combiner

[!WARNING] Deprecation Notice
We are migrating this component into AvaUtils, a package bundle contains miscellaneous tools for manipulating an avatar within Unity. While download links are still valid in this repository, they will no longer updated for any bugs or new features.
https://github.com/JLChnToZ/avautils

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This is an all-in-one utility that use to combine skinned mesh while preserving blendshapes and bones. It is also capable to combine selected bones to its parent and bake selected blendshapes as well. It is made with optimization on avatar models for metaverse such as VRChat in mind, but it does not depend on any framework except for Unity.

Installation

You can install it with Unity package manager, or download in release or Booth.

How to use?

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  1. Open JLChnToZ > Tools > Skinned Mesh Combiner
  2. Select the meshes or the game object contains the meshes you want to combine
  3. Click the "+" button
  4. Adjust the settings if you want
  5. Click "Combine"

Here are the available options

LICENSE

MIT