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R6 Internal

Writeup

This was a small little passion project of mine, this is not intended to be a full cheat, this is a base for you to make a cheat of your own. It is not undetected because of its hooking & not spoofing functions. you can easily change this. This source is merely for educational purposes ONLY. I do not support anyone selling this code, or using it online.

Features:

Before compiling

Culminating notes

Showcase

In Game

	auto overlay = ImGui::GetForegroundDrawList();
	auto game_manager = sdk::game_manager().get();
	auto round_manager = sdk::round_manager().get();
	auto players = game_manager->get_players();

	overlay->AddText({ 5, 5 }, ImColor(255, 255, 255), "R6 Internal");

	if (round_manager->state() != sdk::round_state::prep && round_manager->state() != sdk::round_state::active)
		return;

	auto camera = sdk::camera().get();

	for (auto player : players)
	{
		auto pos = player->pawn()->actor()->position();
		auto screen = camera->w2s(pos).as<ImVec2>();
		if (!screen.x && !screen.y)
			continue;

		auto res = camera->res();
		auto color = ImColor(0, 0, 0, 100);

		overlay->AddLine({ res.x / 2.f, res.y }, { screen.x, screen.y }, ImColor(255, 255, 255), 2.f);
	}