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MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception

[Paper] [Project Page] [Demo] [Dataset]

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News

We are currently organizing the code for MP5. If you are interested in our work, please star ⭐ our project.

The process of finishing the task ''kill a pig with a stone sward during the daytime near the water with grass next to it.''

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MP5 Framework

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Active Perception

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Directory Structure:

.
├── README.md
├── MP5_agnet
│   ├── All agents of MP5.
├── LAMM
│   ├── Scripts and models for training and testing MineLLM.

Setup

Note: We provide all the code except the human designed interface code, which you can try to implement yourself or use MineDreamer as a low level control module.

Install the environment

Because MineLLM is deployed on the server side, we need two virtual environments to run MineLLM and MP5_agent.

MineLLM

We recommend running on linux using a conda environment, with python 3.10. You can install the environment following here.

# activate conda env for MineLLM
conda activete minellm

pip install -r requirement.txt

MP5_agent

MineDojo requires Python ≥ 3.9. We have tested on Ubuntu 20.04 and Mac OS X. Please follow this guide to install the prerequisites first, such as JDK 8 for running Minecraft backend. We highly recommend creating a new Conda virtual env to isolate dependencies. Alternatively, we have provided a pre-built Docker image for easier installation.

Firstly, installing the MineDojo stable version is as simple as:

# activate conda env for MP5_agent
conda activate MP5_agent

pip install minedojo

or you could check Minedojo for more details.

Then install other requirement:

pip install -r requirement.txt

Training

To train MineLLM from scratch, please execute the following steps:

  1. Download datasets from huggingface
  2. git clone the LAMM codebase: cd MP5 and git clone https://github.com/IranQin/LAMM
  3. Put the datasets into LAMM/datasets/2D_Instruct and cd LAMM.
  4. Download the MineCLIP weight mineclip_image_encoder_vit-B_196tokens.pth from here and put it into the model_zoo/mineclip_ckpt folder.
  5. Train the agent by running: . src/scripts/train_lamm2d_mc_v1.5_slurm.sh, need to be changed if you do not use slurm.

Running the agent

Note: We provide all the code except the human designed interface code, which you can try to implement yourself or use MineDreamer as a low level control module.

MineLLM service

To start the MineLLM service, please execute the following steps:

  1. Download checkpoints from web
  2. Put the checkpoints into LAMM/ckpt and cd LAMM.
  3. Start the MineLLM service by running: . src/scripts/mllm_api_slurm.sh, need to be changed if you do not use slurm.

MP5_agent

To run the MP5_agent, please execute the following steps:

cd MP5_agent/
bash scripts/run_agent.sh

Citation

If you find this repository useful for your work, please consider citing it as follows:

@inproceedings{qin2024mp5,
  title={MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception},
  author={Qin, Yiran and Zhou, Enshen and Liu, Qichang and Yin, Zhenfei and Sheng, Lu and Zhang, Ruimao and Qiao, Yu and Shao, Jing},
  booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  pages={16307--16316},
  year={2024}
}
@article{zhou2024minedreamer,
  title={MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control},
  author={Zhou, Enshen and Qin, Yiran and Yin, Zhenfei and Huang, Yuzhou and Zhang, Ruimao and Sheng, Lu and Qiao, Yu and Shao, Jing},
  journal={arXiv preprint arXiv:2403.12037},
  year={2024}
}