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FMXAudio

Handle initialization

if not FMXPlayer.Init(Handle) then
begin
  ShowMessage('Error ' + FMXPlayer.LastErrorCode.ToString);
end;

Sync

Play stream

FMXPlayer.StreamURL := StreamUrl;
FMXPlayer.Play;

Play file

FMXPlayer.FileName := FileName;
FMXPlayer.Play;

Async

Play stream async

FMXPlayer.StreamURL := StreamUrl;
FMXPlayer.PlayAsync;

Play file async

FMXPlayer.FileName := FileName;
FMXPlayer.PlayAsync;

You can use properties: AutoInit, AutoPlay and Async

You can use the library to play sounds. And to prevent sounds from breaking off with new sounds, you must set the flag KeepPlayChannel = True;

Windows

<pre> 1. Download bass24.zip from http://www.un4seen.com (direct link http://uk.un4seen.com/files/bass24.zip ). 2. Extract the archive somewhere, copy extracted bass.dll to your project output directory. </pre>

Android

Project -> Deployment -> Add Files

<pre> 1 : Library->Android->armeabi a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\armeabi\ </pre> <pre> 2 : Library->Android->x86 a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\x86\ </pre> <pre> 3 : Library->Android->armeabi-v7a a : libbass.so b : libbass_aac.so c : libbassflac.so Remote Path : library\lib\armeabi-v7a\ </pre>

Make sure library files remote path name, must be added in the Deployment window.

Info

BASS is an audio library for use in software on several platforms. Its purpose is to provide developers with powerful and efficient sample, stream (MP3, MP2, MP1, OGG, WAV, AIFF, custom generated, and more via OS codecs and add-ons), MOD music (XM, IT, S3M, MOD, MTM, UMX), MO3 music (MP3/OGG compressed MODs), and recording functions. All in a compact DLL that won't bloat your distribution.

#Android http://www.un4seen.com/forum/?topic=13225

#IOS http://www.un4seen.com/forum/?topic=10910

#WinCE http://www.un4seen.com/forum/?topic=9534

#ARMLINUX http://www.un4seen.com/forum/?topic=13804