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TuningFork

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Introduction

TuningFork is a library for libGDX that provides advanced audio features. The goal was to make most of the features of OpenAL Soft accessible and provide a comfortable, easy to use, low overhead and object-oriented high-level API. In addition, the library offers some convenience features that are needed for most games, such as the music player.<br> Note that TuningFork is not an extension to libGDX audio but a replacement.

Main Features

Supported Formats

Check out the full list for precise information about format and codec support.

Limitations

I didn't want to make any compromises by finding the lowest common denominator between platforms and instead give access to the full feature-set of OpenAL Soft + more.

Install

Add TuningFork as a dependency to your project (I recommend to add it in the core project if you develop for desktop only):
Release

implementation 'com.github.Hangman:TuningFork:4.4.0'

Compatibility

Java 8 is required, make sure to set sourceCompatibility = JavaLanguageVersion.of(8) (or higher) in your gradle scripts.

Version of libGDXLatest compatible version of TuningFork
1.12.1 - 1.13.04.4.0
1.12.04.1.0
1.9.12 - 1.11.03.3.0
1.9.112.0.1
< 1.9.11not supported, might work though: 2.0.1

Upgrading

This library follows semantic versioning. Breaking changes are indicated by a major version increase.
You can find the release notes here.

Getting Started

The wiki should provide all the information you need to get started quickly. If something is missing, please open an issue.
Link to the Wiki!

Building From Source

To build the library from source, you need a JDK >= 8 installed. You can grab one here: Liberica JDK.
TuningFork uses Gradle as it's build tool (you don't need to have Gradle installed).
<br> This will compile the library. The resulting jar can be found under core/build/libs/.

./gradlew build

This will publish the core artifact to your local Maven repository.

./gradlew publishToMavenLocal