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SRP

Description

A customized forward+ render pipeline for Unity

Planned Features

  1. Supports forward+ render path (Implemented)
  2. Supports tile-based light culling with transparent objects (Implemented - Both dither transparent & transparent)
  3. Supports realtime directional light / spot light / point light shadows (Implemented - Both hard shadows & soft shadows)
  4. Supports cascaded shadowmap for directional light (Implemented)
  5. Supports volumetric lighting
  6. Supports Mie-scattering skylight
  7. Supoorts screen space decals
  8. Supports global illumination
  9. Supports stochastic screen space reflection
  10. Supports MSAA / FXAA / SMAA / TAA

Possible Features

  1. Supports GPU culling
  2. Supports nonphotorealistic render pipeline
  3. Supports in-pipeline GPU grass
  4. Supports in-pipeline post-processing stack
  5. Supports groundtruth ambient occulsion

Graphic API

  1. DX11+ on Windows
  2. Metal on Mac
  3. OpenGL 4.5+ on Linux

PS: Graphic APIs that support Compute Shaders.

Docs

Not ready yet

Previews

Still Under Development.png

Parameters

Configs