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AcerolaFX

A fully modular and completely customizable HDR post processing pipeline intended for Final Fantasy XIV gameplay and gposing.

For information on installation and usage please refer to the wiki.

Examples

For an album of gameplay shader comparisons please look here!

For an album of gpose shader comparisons please look here!

example1 <br> example2 <br> example3 <br> example4 <br> example3 <br> example4 <br> example4

Credits

Big thank you to Aki Saeri, the ultimate Final Fantasy XIV gamer, for beta testing the shaders.

References: <br> https://github.com/GPUOpen-Effects/FidelityFX-CAS <br> https://github.com/LordOfLunacy/Insane-Shaders/blob/master/Shaders/DevShaders/ComputeShaders/HistogramCompute.fx <br> https://bruop.github.io/exposure/ <br> https://www.alextardif.com/HistogramLuminance.html <br> https://github.com/GameTechDev/XeGTAO <br> https://github.com/niessner/VoxelHashing/blob/master/DepthSensing/Shaders/BilateralFilter.hlsl <br> https://users.cs.northwestern.edu/~sco590/winnemoeller-cag2012.pdf <br> https://en.wikipedia.org/wiki/Kuwahara_filter