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Hello D3D12

HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling, multiple frames queued, and constant buffers.

License

MIT: see LICENSE.txt for details.

System requirements

Building

Visual Studio files can be found in the hellod3d12\build directory.

If you need to regenerate the Visual Studio files, open a command prompt in the hellod3d12\premake directory and run ..\..\premake\premake5.exe vs2015 (or ..\..\premake\premake5.exe vs2013 for Visual Studio 2013.)

Sample overview

There are three samples with increasing complexity. Common functionality, like window creation, present handling is part of hellod3d12\src\D3D12Sample.cpp. The rest is scaffolding of very minor interest; ImageIO has some helper classes to load an image from disk using WIC, Window contains a class to create a Win32 Window.

The samples are:

Points of interest

Third-party software

Attribution