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Blen64

Blender scripts to convert and export mesh objects to draw lists as C header files for use with the n64 SDK Mesh output example

V2.2 - beta

Change log:

Usage:

1.<Setup> Copy the io_scene_n64dl folder to your Blender installation's addons folder. Then enable the addon under settings. To run the script, select the objects you wish to export and choose N64 DL from the export menu. Setup

Cautionary Note:

Blen64 in it's current state is extremely unequipped to optimize for poly count, that is to say IT WILL EAT UP YOUR VETEX BUDGET, in short it because we are building draw lists from poly loop indices we end up with duplicate vertices, essentially there are duplicate vertices for every face connected to a point, in turn faces aren't technically connected(hence the weird shading effect since surfaces cant be smoothed). This shouldn't be a problem for long and I have a couple different solutions in the works.

Feature Roadmap: