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DLAA: Directionally Localized antiAliasing

DLAA it's fasted aa shader. 2011-2022 (C)

Support

Use

// Replace 'screen_res' to your screen size variable

// Include DLAA
#include "dlaa.hlsl"

float4 main(p_screen I) : SV_Target
{
	// Z - Image width | W - Image height
	float2 fSize  = screen_res.zw;
	return DLAAPixelShader(I.tc0, fSize);
}

Another Settings

#define HDR
#define TFU2_HIGH_PASS

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