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gpu_suggestive_contours

Experiments in rendering Suggestive Contours

Video demonstrating the effect:

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Legacy OpenGL work (2009-2010)

The legacy_OpenGL directory contains experiments I did for my compsci Master's thesis in 2009-2010. These are all based on legacy OpenGL (pre 3.x fixed function pipeline). They are built on the mesh_viewer utility from TriMesh2. The only argument you can give these executables is one or multiple paths to a 3D mesh (obj, ply, ...).

Requirements for all of these projects:

The variants I wrote differ in the approach they take to generate contours and suggestive contours:

New (2019)

It's 2019 now, and we've got modern API's and flying cars (strikethrough where applicable).

I will be porting the suggestive contour effects to whatever platform I like, for fun and non-profit. I'm currently thinking about WebGL (using three.js) and maybe a ReShade version, to inject the effects into modern games.