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Flowit-Vita / Flowit-Desktop

A port of the puzzle game Flowit by ByteHamster. The original is an Android app written in Java; this is a reimplementation written in Lua. The port runs on desktop and PlayStation Vita. The desktop port is based on LÖVE and the Vita port uses Lua Player Plus Vita by Rinnegatamante.

Screenshots

<img src="screenshots/screenshot01.png" width="350"/> <img src="screenshots/screenshot02.png" width="350"/> <img src="screenshots/screenshot03.png" width="350"/> <img src="screenshots/screenshot04.png" width="350"/>

Running on desktop

Linux

First, install the LÖVE engine . The LÖVE package is available in the repositories of Ubuntu, Debian, Arch, Fedora, etc.; additional installation options are available on the website.

To run from the release, download the flowit.love release file. The system should recognize it as a LÖVE executable. Otherwise, run from the command line by executing love /path/to/flowit.love.

To build for Linux, clone the source (be sure to recursively clone submodules) and execute ./build_desktop; this will produce the flowit.love file which can then be executed.

The app can also be run directly from the source without any packaging. Just clone the repository and execute love . from the top directory.

Windows

To run from the release, download and unzip the flowit-win release file, then run Flowit.exe.

To build the Windows executable on Linux, clone the source (be sure to recursively clone submodules) and execute ./build_desktop --win (note that this will not set the Flowit icon for the executable; that must be done from Windows or wine).

To build the Windows executable on Windows, follow the instructions on the LÖVE wiki (building Flowit on Windows has not been tested).

Mac

To run from the release, download and unzip the Flowit-mac release file, then run Flowit.app.

To build the Mac app on Linux, clone the source (be sure to recursively clone submodules) and execute ./build_desktop --mac. This build process should work on Mac also, but has not been tested.

Running on PS Vita

Download the latest VPK release file and sideload it using VitaShell or similar.

Gameplay depends on the touchscreen, so the experience is better on the handheld PS Vita than on PS TV.

Building (packaging VPK)

On Linux, enter the flowit-vita directory and execute ./build.sh (this requires vita-mksfoex from VitaSDK).

The eboot.bin file is compiled from Lua Player Plus. To build that for yourself as well, note that you need a version of Lua Player Plus recent enough to include text width and height detection (added in this commit).

Making levels

New levels can be created using the online editor at https://flowit.bytehamster.com and contributed upstream. Alternatively, you can create levels and append the resulting XML to the level packs in assets/levels/.

Languages

The app can run in English, Chinese (中文), or Japanese (日本語). Localization strings are in lib/translation.lua.

License

Licenses for the bundled fonts can be found in the fonts/ directory.

Jonathan Poelen's xmlparser library and Egor Malyutin's hlp library are included under their original MIT licenses.

Other files and code are released under GPLv3.