Awesome
LÖVE Lua .INI Parser
INI file format specification
Please note that the library only works with LÖVE
• API
ini = require "ini"
Requires the library.
Necessary API for using .ini files
ini.load( filePath )
Loads a .ini file and returns it as a table.
ini.save( Table, targetFile )
Saves a table using the .ini file format.
Extra API
The below functions are not necessary and can be easily replaced with simple table-editing. They should only be used to make the game logic more readable.
ini.readKey( iniTable, sectionName, keyName )
Returns a key value.
ini.addSection( iniTable, newSectionName )
Adds a new section, always returns 1.
ini.addKey( iniTable, sectionName, keyName, keyValue )
Adds a value to a key, always returns 1.
ini.sectionExists( iniTable, sectionName )
Checks if section exists, returns 1 if it exists or 0 if it does not.
ini.keyExists( iniTable, keyName )
Checks if key exists, returns 1 if it exists or 0 if it does not.
ini.deleteSection( iniTable, sectionName )
Removes a section, always returns 1.
ini.deleteKey( iniTable, sectionName, keyName )
Removes a key, always returns 1.
• Example of API usage
Load ini file to table and print one of its keys:
ini = require "ini"
ini_file = ini.load("file.ini")
if ini_file then
print(ini.readKey( ini_file, "owner", "name" ))
end
Save table as an ini file:
ini = require "ini"
ini_table = {
scores = {
player1 = 3982,
player2 = 1312,
player3 = 13,
player4 = 1543,
},
playerNames = {
player1 = "Pete",
player2 = "Billy",
player3 = "Sam",
player4 = "Eric"
}
}
if ini.save(ini_table, "inifile.ini") then
print("success!")
end