Awesome
LumiRender
A GPU/CPU physically based renderer
platform
###windows 10
-DCMAKE_TOOLCHAIN_FILE=E:\work\tools\vcpkg\scripts\buildsystems\vcpkg.cmake
Features
Render algorithm
Feature | Progress |
---|---|
Megakernel path tracing | Done |
Normal visualize | Done |
Wavefront path tracing | Done |
Bidirectional path tracing | Planned |
Photon mapping | Planned |
Reconstruction Filters
Feature | Progress |
---|---|
Filter Importance Sampling | Done |
Mitchell-Netravali Filter | Done |
Box Filter | Done |
Triangle Filter | Done |
Gaussian Filter | Done |
Lanczos Windowed Sinc Filter | Done |
Materials
Feature | Progress |
---|---|
metal | Done |
matte | Done |
glass | Done |
mirror | Done |
substrate | Done |
disney | Done |
hair | Planned |
BSSRDF | Planned |
Sensor
Feature | Progress |
---|---|
Thin-Lens Cameras | Done |
Realistic Cameras | Planned |
Fish-Eye Cameras | Planned |
Geometry surface(for light map baker) | Planned |
Illumination
Feature | Progress |
---|---|
Diffuse Area Lights, emission | done |
HDRI Environment Maps | done |
Uniform-Distribution Light Selection Strategy | done |
Power-Distribution Light Selection Strategy | Planned |
BVH Light Selection Strategy | Planned |
Backends
Feature | Progress |
---|---|
GPU | Done (with CUDA + OptiX) |
CPU | Done (with embree) |
Exporters
Feature | Progress |
---|---|
Blender | working |
3DS Max | Planned |
Part of the scene comes from https://benedikt-bitterli.me/resources/
Gallery
wavefront pt + independent sampling + pinhole camera on GPU
wavefront pt + independent sampling + thin lens camera on GPU
wavefront pt
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