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LumiRender

A GPU/CPU physically based renderer

platform

###windows 10

-DCMAKE_TOOLCHAIN_FILE=E:\work\tools\vcpkg\scripts\buildsystems\vcpkg.cmake

Features

Render algorithm

FeatureProgress
Megakernel path tracingDone
Normal visualizeDone
Wavefront path tracingDone
Bidirectional path tracingPlanned
Photon mappingPlanned

Reconstruction Filters

FeatureProgress
Filter Importance SamplingDone
Mitchell-Netravali FilterDone
Box FilterDone
Triangle FilterDone
Gaussian FilterDone
Lanczos Windowed Sinc FilterDone

Materials

FeatureProgress
metalDone
matteDone
glassDone
mirrorDone
substrateDone
disneyDone
hairPlanned
BSSRDFPlanned

Sensor

FeatureProgress
Thin-Lens CamerasDone
Realistic CamerasPlanned
Fish-Eye CamerasPlanned
Geometry surface(for light map baker)Planned

Illumination

FeatureProgress
Diffuse Area Lights, emissiondone
HDRI Environment Mapsdone
Uniform-Distribution Light Selection Strategydone
Power-Distribution Light Selection StrategyPlanned
BVH Light Selection StrategyPlanned

Backends

FeatureProgress
GPUDone (with CUDA + OptiX)
CPUDone (with embree)

Exporters

FeatureProgress
Blenderworking
3DS MaxPlanned

Part of the scene comes from https://benedikt-bitterli.me/resources/

Gallery

wavefront pt + independent sampling + pinhole camera on GPU

wavefront pt + independent sampling + thin lens camera on GPU

wavefront pt

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