Awesome
Fractal Game Studio - Angular Lua Boilerplate
This repository is a basic boilerplate for getting started with Angular in NUI. It contains several helpful utilities and was generated with the Angular CLI. The project is set up with SCSS as stylesheet format. It is for both browser and in-game based development workflows.
For in-game workflows, run npm run watch
which will watch the files and build the application upon changes.
This version of the boilerplate is meant for the CfxLua runtime, but should work with other languages if you copy over the web
folder and the required fxmanifest.lua
entries.
This boilerplate was heavily inspired by the React boilerplate made by Project Error.
Requirements
A basic understanding of the modern web development workflow. If you don't know this yet, Angular will not be for you. To get started with Angular go to https://angular.io/start.
Getting Started
First clone the repository or use the template option and place it within your resources
folder
Installation
Install dependencies by navigating to the web
folder within a terminal of your choice and type npm i
.
Features
This boilerplate comes with some utilities and examples to work off of.
Lua Utils
SendAngularMessage
This is a small wrapper for dispatching NUI messages. This is designed to be used with the fromMessageAction
function of the NuiService in Angular.
Signature
---@param action string The action you wish to target
---@param data any The data you wish to send along with this action
SendAngularMessage(action, data)
Usage
SendAngularMessage("setVisible", true)
debugPrint
A debug printing utility that is dependent on a convar, if the convar is set this will print out to the console.
The convar is dependent on the name given to the resource.
It follows this format YOUR_RESOURCE_NAME-debugMode
To turn on debugMode add setr YOUR_RESOURCE_NAME-debugMode 1
to
your server.cfg or use the setr
console command instead.
Signature (Replicates print
)
---@param ... any[] The arguments you wish to send
debugPrint(...)
Usage
debugPrint("Is Angular better than React?", true, someOtherVar)
Angular Utils
Signatures are not included for these utilities as the type definitions are sufficient enough.
fromMessageAction
This function returns a subject which can be subscribed to to receive updates for a certain action. This is the primary way of creating passive listeners.
Note: You can register as many observers for the same action as you want.
Usage
export class MyComponent implements OnInit {
count: number = 0;
constructor(private nui: NuiService) {}
ngOnInit(): void {
// This listens for the "setVisible" message
this.nui.fromMessageAction<number>("setCount").subscribe({
next: (value) => {
// Do whatever logic you want here
this.counter = value;
}
});
}
}
getLastMessageData
This function returns the last data received for a certain action. Useful when a component is rendered after the event has been dispatched but still needs that data (i.e. an application on a phone which gets updated by a loop).
Usage
export class MyComponent {
constructor(private data: DataService) {
let lastData = this.data.getLastMessageData<Player>("updatePlayer");
if (lastData) {
this.player = lastData;
}
}
}
fetchNui
This is a simple NUI focused wrapper around the standard fetch
API. This is the main way to accomplish active NUI data fetching or to trigger NUI callbacks in the game scripts.
When using this, you should always at least callback using {}
in the gamescripts.
This can be heavily customized to your use case
Usage
// First argument is the callback event name.
this.nui.fetchNui<ReturnData>("getClientData")
.then((retData) => {
console.log("Got return data from client scripts:");
console.dir(retData);
setClientData(retData);
})
.catch((e) => {
console.error("Setting mock data due to error", e);
setClientData({ x: 500, y: 300, z: 200 });
});
bakendSimulator
This is a function allowing for mocking dispatched game script actions in a browser environment. It will trigger fromMessageAction
handlers as if they were dispatched by the game scripts. It will only fire if the current environment is a regular browser and not CEF
Usage
// This will target the fromMessageAction observers registered with `setVisible`
// and pass them the data of `true`
this.nui.backendSimulator([
{
action: "setVisible",
data: true
}
]);
Misc Utils
These are small but useful included utilities.
this.nui.isEnvBrowser()
- Will return a boolean indicating if the current environment is a regular browser. (Useful for logic in development)
Development Workflow
This boilerplate was designed with development workflow in mind. It includes some helpful scripts to accomplish that.
Hot Builds In-Game
When developing in-game, it's best to use npm run watch
. This is similar to ng serve
, but it builds the application. Meaning all that is required is a resource restart to update the game script.
Usage
npm run watch
Production Builds
When you are done with development phase for your resource. You must create a production build that is optimized and minimized.f You can do this by running the following:
npm run build