Awesome
Zinnia
A collection of design patterns for solving common problems.
[zin-ee-uh]
Introduction
Zinnia is a collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Requires the Unity software version
2018.3.10f1
(or above).
Getting Started
Setting up a project
- Using the Unity software version
2018.3.10f1
(or above), create a new project using the 3D Template or open an existing project. - Ensure the project
Scripting Runtime Version
is set to.NET 4.x Equivalent
.- In the Unity software select
Main Menu -> Edit -> Project Settings
to open theProject Settings
inspector. - Select
Player
from the left hand menu in theProject Settings
window. - In the
Player
settings panel expandOther Settings
. - Ensure the
Scripting Runtime Version
is set to.NET 4.x Equivalent
.
- In the Unity software select
Adding the package to the Unity project manifest
-
Navigate to the
Packages
directory of your project. -
Adjust the project manifest file
manifest.json
in a text editor.- Ensure
https://registry.npmjs.org/
is part ofscopedRegistries
.- Ensure
io.extendreality
is part ofscopes
.
- Ensure
- Add
io.extendreality.zinnia.unity
todependencies
, stating the latest version.
A minimal example ends up looking like this. Please note that the version
X.Y.Z
stated here is to be replaced with the latest released version which is currently .{ "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org/", "scopes": [ "io.extendreality" ] } ], "dependencies": { "io.extendreality.zinnia.unity": "X.Y.Z", ... } }
- Ensure
-
Switch back to the Unity software and wait for it to finish importing the added package.
Running the tests
If you want to run the tests that come with Zinnia please follow these steps.
Because Zinnia is a package tests have to be explicitly enabled for this package, before the Test Runner can pick them up.
-
Navigate to the
Packages
directory of your project. -
Adjust the project manifest file
manifest.json
in a text editor.- Ensure
io.extendreality.zinnia.unity
is part oftestables
.
A minimal example ends up looking like this.
{ "scopedRegistries": [ ... ], "testables": [ "io.extendreality.zinnia.unity" ], "dependencies": { ... } }
- Ensure
-
As noted in the official Unity documentation:
NOTE: You may need to re-import the package, because the test framework doesn't always immediately pick up changes to the
testables
attribute.- Within the Unity software's
Project
window expand thePackages
node. - Right-click on the
Zinnia.Unity
child node and chooseReimport
. - Wait for the Unity software to finish re-importing the package.
- Within the Unity software's
-
In the Unity software select
Main Menu -> Window -> Test Runner
. -
Within the Test Runner window click on the
PlayMode
tab and the clickRun All
button. -
If all the tests pass then the installation was successful.
Note: The tests are not compatible with the
Run all in player
option.
Updating to the latest version
The package will show up in the Unity Package Manager UI once the above steps have been carried out. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.
Script Define Symbols
There are a collection of custom script define symbols that are included that can affect functionalities provided within Zinnia:
ZINNIA_IGNORE_CUSTOM_COLLAPSIBLE_DRAWER
- Disables the collapsible event drawer functionality in the inspector windows.ZINNIA_IGNORE_CUSTOM_INSPECTOR_EDITOR
- Disables the custom zinnia inspector that handles automatically updating property values when changed in the inspector.ZINNIA_IGNORE_CUSTOM_LIST_EDITOR
- Disables the custom observable list editor in any version of Unity.ZINNIA_IGNORE_PIPELINE_MATERIALS
- Prevents thePipelineMaterialApplier
from updating materials to match the current render pipeline mode.ZINNIA_USE_CUSTOM_LIST_EDITOR
- Force the custom observable list editor in the version of Unity 2020.3 or above.ZINNIA_USE_ISACTIVEANDENABLED
- Determines whether to use thebehaviour.isActiveAndEnabled
property on a behvaiour when calling theCheckIsActiveAndEnabled
method instead of using the more robustbehaviour.gameObject.activeInHierarchy && behaviour.enabled
.
Naming
Inspired by the Zinnia genus of plants known for their colorful, long lasting flower heads and their great ease to grow from seeds. This repository, much like the Zinnia flower aims to be easy to use and allow your projects to grow and flourish into long lasting, easy to maintain solutions.
Fun Fact: Zinnias have been grown aboard the International Space Station and have demonstrated the capability to blossom in a weightless environment.
Contributing
Please refer to the Extend Reality Contributing guidelines and the Unity project coding conventions.
Code of Conduct
Please refer to the Extend Reality Code of Conduct.
License
Code released under the MIT License.
Disclaimer
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.