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Unity URP - Simple Per Object Motion Blur

example.png

A simple implementation of a Per-object motion blur effect for Unity's Universal Render Pipeline. Developed as a weekend project, it uses the new Full Screen Pass Renderer Feature and Fullscreen Shader Graph introduced in Unity 2022.2. This is a fullscreen effect that applies to all object using motion vectors in the scene.

Demo

https://user-images.githubusercontent.com/34025682/212476802-2de878d8-37a8-4ddd-b1ee-240f61968056.mp4

Instructions

renderFeature.png

material.png

Requirements

Known issues

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