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uSpringBone

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Overview

It is a SpringBone which performed speed up using ECS + JobSystem.

You can suppress the load of MainThread and let the calculation process be executed by WorkerThread.

Since have only implemented basic functions yet, plan to implement various additional implementations in the future.

<p align="center"> <img src="https://github.com/EsProgram/uSpringBone/blob/master/Cap/dev01.gif" width="600"/> </p>

How to use

Please see the sample scenes included in the project for specific usage.

The basic usage is as follows.

About the performance

uSpringBone implements such that complex rotation calculation is separated from MainThread and WorkerThread is used efficiently.

<p align="center"> <img src="https://github.com/EsProgram/uSpringBone/blob/master/Cap/dev02.gif" width="600"/> </p>

Even if multiple models that require a lot of calculation are arranged, the load on MainThread is minimized.

Future renovation

Licence