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<p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/logo.png" width="500"/> </p>WaveformProvider
<strong>This asset requires InkPainter(nv1.2.1 or later).</strong>
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WaveProvider is a component and shader library for easily expressing waves with Unity. When you deal with waves with your own shader, its handling becomes very easy.
For an overview of how to use, just attach the component that inputs and outputs the wave and pass the output to the shader. On Shader code uses a library to handle this output result easily.
For detailed usage, please see the sample bundled and "How To Use" on this page.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/002.gif" width="600"/> </p> </br> </br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/005.gif" width="600"/> </p> </br>Movies
<p align="center"> <a href="https://www.youtube.com/watch?v=rpXeDkfSdwg"> <img src="http://img.youtube.com/vi/rpXeDkfSdwg/0.jpg" width="600"/> </a> </p> <p align="center"> WaveformProvider demo movie(Click image). </p> <br/> <p align="center"> <a href="https://www.youtube.com/watch?v=3RgRCOm0NAQ"> <img src="http://img.youtube.com/vi/3RgRCOm0NAQ/0.jpg" width="600"/> </a> </p> <p align="center"> WaveformProvider demo movie(Click image). </p> <br/> </br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/001.gif" width="600"/> </p> </br> </br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/003.gif" width="600"/> </p> </br> </br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/004.gif" width="600"/> </p> </br>© UTJ/UCL
How to use
For details on scripts and shader libraries, please see the <a href="https://github.com/EsProgram/WaveformProvider/wiki/WaveformProvider">wiki</a>.
https://github.com/EsProgram/WaveformProvider/wiki/WaveformProvider
1.Attach the WaveConductor component
Attach a WaveConductor component that inputs and outputs waveforms to an object.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/setup001.png" width="600"/> </p> </br>2.A set of RenderTexture for waveform output
Set RenderTexture to output waveform. In the image, it is set from the inspector view, but it can acquire and set it from the script.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/setup002.gif" width="600"/> </p> </br>3.Setting of materials using ripples.
Create Shader that uses RenderTexture for waveform output set by Output of WaveConductor.And create a material using that shader and set it on the object. In the image, use the Material of normal output of waves.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/setup003.gif" width="600"/> </p> </br>4.Attach a script to input waveforms.
Attach the script that inputs the waveform. In the image, attach a script that inputs the waveform with mouse input.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/setup004png.png" width="600"/> </p> </br>5.Move and adjust.
Setup is complete. After that, adjust each parameter.
</br> <p align="center"> <img src="https://github.com/EsProgram/WaveformProvider/blob/master/Image/setup005.gif" width="600"/> </p> </br>The MIT License
Copyright (c) 2018 Es_Program
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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