Awesome
<img src="Documentation~/eyeLogo.png" align="right" width="11%" />QuickEye Utility
UnityDictionary
Serialized and editable
New type and property drawer to serialize and edit dictionaries in inspector.
Time Serialization Types
Data types, GUI Controls and Property Drawers related to time.
UnityTimeSpan
System.TimeSpan
equivalent. If TimeOfDayAttribute
is used on serialized field the property drawer will restrain input between 0
and 23:59:59.999
.
UnityDateTime
& UnityDateOnly
System.DateTime
and .NET 6s System.DateOnly
equivalents.
One-Asset
One Asset became a standalone package that can be found at ErnSur/One-Asset.
Editor
Custom Editor Window Title Settings
- Go to: Edit > Preferences (Windows) or Unity > Preferences (macOS)
- Select Window Title from sidebar
Modify Unity Editor main window title to include information relevant for you!
<img src="Documentation~/CustomWindowTitle.jpeg" width="100%">Duplicate Window Action
- Open from menu bar: Window/Duplicate Window
- Shortcut: Shift+Ctrl+D (Windows) or Shift+Cmd+D (macOS)
Handy tool when you need to open another inspector to compare or drag and drop data. It will duplicate focused editor window, lock it (in case of inspector or project browser) and position it directly next to the original one.
<img src="Documentation~/DuplicateWindow.gif" width="100%">EditorColorPalette
and Editor Color Palette Window
- Open from menu bar: Window/Editor Color Palette
- Use
QuickEye.Utility.Editor.EditorColorPalette
class to access colors from code.
Browser for color values used by Unity Editor.
<img src="Documentation~/EditorColorPalette.png" width="50%">Other
Container
and PoolContainer
A serializable object that holds a prefab and a Transform
reference, implements IList<T>
.
AddNew
method creates a new instance of prefab inside the transform. Because of IList<T>
, it functions as a
collection with additional behavior of easy object instantiation.
PoolContainer
has the same interface but uses object pooling. Cuts much of the boilerplate code with UI scripting.
GameObjectPool
Object pool pattern implementation with Unity specific API.
- Serializable, can be configured from editor.
- Prototype as prefab.
- Configurable transform parent.