Awesome
Game Boy prototypes
A collection of prototype programs for the Game Boy, mostly just toying around.
Daycycle
Implementing a day/night cycle using a rather large palette table.
Den
Initial work on per-scanline palette changes.
Lapras
Initial work on high-colour Lapras tiles that degrade to monochrome gameboys gracefully. Doesn't actually work on those yet.
Scanlines
Testing throughput of distinct colours.
Squish
Squishing the top lines, while trying to retain some recognisability by frame mixing. Kinda 256 pixels in height.
Transparency
Text box overlaying background.
Weather
Weather effect using semitransparent window.
Documentation (ref.rgbasm)
Developer's notes, describes register usage and various other information.
Tools
Colors
Count distinct colours in png image.
Palette
Given three bytes (R, G and B) in hex, outputs various rgbasm instructions with these colours, in the GBC 15-bit format.