Awesome
Json for Beef
Read and write standard JSON in BeefLang. Focused on speed and usability.
Reading
The whole structure is contained within JsonTree
. When the ReadJson
call fails, tree
is probably in an incomplete state, and might be partially invalid (e.g. .Object(let o)
's o
might be null
) but will always be correctly deletable. .Err(let err)
will contain an error code, as well as column and line info.
The life time of all Dictionary
, List
and String
objects within the tree is irreversably tied to it.
let tree = scope JsonTree();
switch (Json.ReadJson(jsonString, tree)
{
case .Err(let err):
Debug.WriteLine(err);
return .Err;
case .Ok:
}
// Use tree...
// - handle unexpected structures:
if (tree.root case .Object(let objData))
{
if (rootObj.TryGetValue("answer", let truthBool)
&& truthBool case .Bool(let bool))
{
Debug.WriteLine(bool ? "Yup" : "Nup");
}
else return .Err;
// ...
}
else return .Err;
// - just crash on unexpected structures:
let truthBool = tree.root.AsObject()["answer"].AsBool();
Debug.WriteLine(bool ? "Yeah" : "Nahh");
Options
Json.readerMaxDepth
Maximum allowed object/array depth, 256 by defaultJson.readerDuplicateKeyBehaviour
Behaviour when encountering a duplicate key in an object. Can be.Override
(default), or.Error
Writing
JsonTree
can be modified and converted back to JSON. Dictionary
, List
and String
objects that are used in the tree may be allocated, and thus be automatically deleted, with it (handy when storing or returning created trees). But this is not strictly required, meaning for example strings that are in scope at the time of writing the tree, as well as const
strings can still be used as well.
let tree = scope JsonTree();
// Make object data, allocation life time is tied to tree
let rootObj = tree.MakeOwnedObject();
tree.root = .Object(rootObj); // Assign to structure
// Usual dicationary adding... for example:
rootObj["nothing here"] = .Null;
let treeBoundStr = tree.MakeOwnedString("keyValueThingBothYeaUseful");
rootObj[treeBoundStr] = .String(treeBoundStr);
let array = tree.MakeOwnedArray(8); // Already know required capacity!
rootObj["someArrayThing"] = .Array(array);
for (let i < 8)
{
// Usual List adding...
array.Add(.Number(Math.Pow(i, i) / 10));
}
// WriteJson just returns void, so we can just:
let jsonString = Json.WriteJson(tree, .. scope .(128));