Awesome
Nomu_Engine
This is a basic Game Engine using OpenGL. Most of it learned from https://learnopengl.com.
Features
This Engine compiles and works on both Windows and Linux. This is made possible by my own build tool CppBuild. I never got the hang of Cmake and I don't know why my Makefiles werent very satisfying. So this is the result.
Usage
Dependencies
- GLEW
- GLFW
- Freetype2
- STB Image
- GLM
Environment Setup
Windows
I am using the MSYS2 mingw 64-bit g++ compiler for installation of libraries and such.
To install libraries in msys2
pacman -S mingw-w64-ucrt-x86_64-glew mingw-w64-ucrt-x86_64-glfw mingw-w64-ucrt-x86_64-stb mingw-w64-ucrt-x86_64-freetype mingw-w64-ucrt-x86_64-glm
For environment variables, locations to add to path
C:\msys64\ucrt64\bin
Linux
I have tested this both on WSL and a physical laptop.
In an Arch based distro run the following command to install libraries
sudo pacman -S glew glfw-x11 glm stb freetype2 pkg-config
On debian based
apt install libglfw3-dev libglew-dev libstb-dev libglm-dev libfreetype-dev pkg-config
On a wayland system install the glfw-wayland library instead of the x11 one.
Other distros should have these libraries available too though I have not tested on them.
Build
Install build tool
cargo install builder_cpp
The binaries will be placed in the bin directory
To compile the Engine
$ builder_cpp -b
To run the Application
$ builder_cpp -r
It is important to be in the root directory because of how the engine library is linked. This is not an issue in Windows. If you want to change this, edit the parameters in the build script.
To get help on the build script run
$ builder_cpp -h