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WHAT

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Custom pass to render decals to an offscreen buffer, to then use this data in shaders. For things like wetness decals but can be used for many other things!

WHY

Because I want to make things wet, and not have to hand-paint vertex colours behind my waterfalls to make rocks wet. I'd rather just throw a decal back there and let it work magic. Can also animate these decals with shaders to do things like splashes and drying!

WHO

MIT license, do whatever you want.

Questions, tweet me at @DMeville


Using Unity 2021.1.25f1 and URP 11

Steps:

HAVE FUN