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Recursivity for DragonECS

<table> <tr></tr> <tr> <td colspan="3">Readme Languages:</td> </tr> <tr></tr> <tr> <td nowrap width="100"> <a href="https://github.com/DCFApixels/DragonECS-Recursivity/blob/main/README-RU.md"> <img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755"></br> <span>Русский</span> </a> </td> <td nowrap width="100"> <a href="https://github.com/DCFApixels/DragonECS-Recursivity"> <img src="https://github.com/user-attachments/assets/3c699094-f8e6-471d-a7c1-6d2e9530e721"></br> <span>English(WIP)</span> </a> </td> </tr> </table> </br>

Simplifies event handling by stimulating recursive behavior, but works within the standard ECS flow. It ensures that events, which need to be processed within a single frame, are handled by all systems exactly once, regardless of where they originate.

[!WARNING] The project is a work in progress, API may change.

While the English version of the README is incomplete, you can view the Russian version.

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Installation

Versioning semantics - Open

Environment

Requirements:

Optional:

Tested with:

Unity Installation

The package can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json:

https://github.com/DCFApixels/DragonECS-Recursivity.git

The package can also be added to the project as source code.

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