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ChucKDesigner

TouchDesigner => ChucK => TouchDesigner;

ChucKDesigner is an integration of the ChucK music/audio programming language with the TouchDesigner visual programming language. With ChucKDesigner,

ChucKDesigner consists of two custom operators, the ChucK Audio CHOP and the ChucK Listener CHOP. The ChucK Audio CHOP "runs" the ChucK code. TouchDesigner can also tell it how to update global variables. The Listener CHOP "listens" to a ChucK Audio CHOP. It can continuously stream out global floats and integers as ordinary CHOP data. Using a Python-based callback DAT, it can also access many more global variable types such as arrays, strings, and events.

Please use the issues and discussions pages on GitHub. You can also participate in the #ChucKDesigner channel in the ChucK Discord server.

Tutorials

Part 1 (Introduction):

Demo Video Screenshot

Part 2 (Python API):

Make a Drum Sequencer with ChucK in TouchDesigner

Installation

ChucK

ChucKDesigner is currently being built for ChucK 1.5.2.3 for TouchDesigner with 3.11 (2023 builds) and Python 3.9 (2022 builds). If you need to support something else, please check out earlier releases or commits of this repository.

Downloading ChucK is optional but highly encouraged! Use miniAudicle and the examples that come with the installation to learn ChucK. More educational resources are available from the ChucK homepage. ChucKDesigner is very similar to Chunity (the integration of ChucK with Unity), so you are also encouraged to learn about Chunity!

Windows

Download and unzip the latest Windows release. Copy the latest .dll files to this project's Plugins folder or %USERPROFILE%/Documents/Derivative/Plugins. That's all!

<details> <summary>Building on Windows (Optional)</summary> <br> Clone this repository with git. Then update all submodules in the root of the repository with <code>git submodule update --init --recursive</code>. <br> Install <a href="https://www.python.org/downloads/release/python-3117/">Python 3.11</a> to <code>C:/Python311/</code> and confirm it's in your system PATH. <br> Install CMake and confirm that it's installed by running <code>cmake --version</code> in a command prompt. <br> Then in this repository, <code> cmake . -DCMAKE_BUILD_TYPE=Release -Bbuild -DPYTHONVER="3.11" </code> <br> Then, <code>cmake --build build --config Release</code> to compile. </details>

MacOS

Download and unzip the latest macOS release. Copy the latest .plugin and .dylib files to this project's Plugins folder or ~/Library/Application Support/Derivative/TouchDesigner099/Plugins. That's all!

If you'd like to build the ChucKDesigner plugins yourself, these are the instructions:

  1. Clone this repository with git. Then update all submodules in the root of the repository with git submodule update --init --recursive
  2. Install Xcode.
  3. Install CMake and confirm that it's installed by running cmake --version in Terminal. You may need to run export PATH="/Applications/CMake.app/Contents/bin":"$PATH"
  4. In a Terminal Window, export a variable to the TouchDesigner.app to which you'd like to support. For example: export TOUCHDESIGNER_APP=/Applications/TouchDesigner.app, assuming this version is a 2023 build or higher.
  5. Optional: depending on the Python version associated with the TouchDesigner you intend to use, run export PYTHONVER=3.11 or export PYTHONVER=3.9.
  6. In the same Terminal window, navigate to the root of this repository and run sh build_macos.sh
  7. Open ChucKDesigner.toe and play around!

API

Python interface to ChucK Audio CHOP

The ChucK Audio CHOP's getter methods:

Note that these getters return results with a one-frame delay. They will return None the first time they're called. If None is returned on later calls, it means that the requested global variable wasn't found.

The ChucK Audio CHOP's setter methods:

Example

Suppose the ChucK Audio CHOP has compiled this code:

440. => global float freq;

SinOsc s => dac;

while(true) {
    freq => s.freq;
    10::ms => now;
}

This can be seen in the following image:

Float Example TouchDesigner Screenshot

In TouchDesigner, we can execute the Python code op('chuckaudio1').set_float("freq", 880.) This will set the global float variable named freq to 880. The code has been written to update the sine oscillator's frequency every 10 milliseconds, so you will immediately hear a change in the frequency. Note that the code below would not have led to a change in sound.

SinOsc s => dac;

440. => global float freq => s.freq;

while(true) {
    10::ms => now;
}

The reason is that global variables are not Unit Generators. Although freq has been chucked to s.freq, we still need code in the while(true) loop to update the oscillator's frequency.

Streaming global floats and integers in ChucK Listener CHOP

The ChucK Listener has a custom parameter for the ChucK Audio CHOP to which it should listen. Suppose we had used a ChucK Audio CHOP to compile this:

440. => global float freq;
0 => global int randInt;

SinOsc s => dac;

while(true) {
    freq => s.freq;
    Std.rand2(0, 10) => randInt;
    10::ms => now;
}

On the ChucK Audio Listener, there is a custom parameter for "Float Variables". In this field you can type any number of global variables, each separated by a single space. In this example, there's just one global float, so you can type freq. Similarly, in the "Int Variables" custom parameter, you can type randInt. The ChucK Listener will then output as ordinary CHOP information a single-sample with one channel named freq and another channel named randInt. The ordinary CHOP output of the Listener CHOP is only for global floats and global integers. However, all variable types can be received as Python callbacks, as explained in the next section.

Python Callbacks in ChucK Listener CHOP

In the example above, we used a global float freq and a global int randInt. Find the Float Variables and Int Variables custom parameters on the ChucK Listener CHOP and set them to freq and randInt respectively. Now freq will appear in the getFloat callback, and randInt will appear in the getInt callback.

# This is an example callbacks DAT for a ChucK Listener operator.
# In all callback methods, "listener" is the ChucK Listener operator.

def getFloat(listener, name, val):
    print(f'getFloat(name="{name}", val={val})')

def getInt(listener, name, val):
    print(f'getInt(name="{name}", val={val})')

def getString(listener, name, val):
    print(f'getString(name="{name}", val={val})')

def getEvent(listener, name):
    print(f'getEvent(name="{name}")')

def getFloatArray(listener, name, vals):
    print(f'getFloatArray(name="{name}", vals={vals})')

def getIntArray(listener, name, vals):
    print(f'getIntArray(name="{name}", vals={vals})')

Most of these callbacks are straightforward to understand, but the Event type syntax is worth discussing. Let this be the compiled ChucK code:

global Event pulse;
global Event notifier;

fun void playImpact() {
    SndBuf buf => dac;
    "special:dope" => buf.read;

    // chuck enough time so that the buf plays
    1::second => now; 
    
    // invoke getEvent("notifier") in TouchDesigner
    notifier.broadcast();
}

while( true ) {
    pulse => now;
    spork ~ playImpact();
}

At the beginning, there will be 2 channels of silent output by default. The line pulse => now; consumes time until we broadcast an event in TouchDesigner with Python:

op('chuckaudio1').broadcast_event('pulse')

The ChucK code will then spork a shred of playImpact(), which will play a short sound. After 1 second of playing the sound, ChucK will broadcast an event named notifier back to TouchDesigner. This event will show up in the getEvent() callback method, if notifier is in the ChucK Listener's custom parameter "Event Variables".

Chugins

ChucKDesigner supports Chugins, which are custom pre-compiled ChucK "plugins". The chugin should be located in a subfolder named "Chugins" of the "working directory" custom parameter on the ChucK Audio CHOP. For example, if the working directory parameter is assets, then the chugins should be in assets/Chugins.