Awesome
ChucKDesigner
TouchDesigner => ChucK => TouchDesigner;
ChucKDesigner is an integration of the ChucK music/audio programming language with the TouchDesigner visual programming language. With ChucKDesigner,
- TouchDesigner can run ChucK code at any sample rate, with any number of input and output channels.
- TouchDesigner can receive and post-process ChucK's output such as audio or melodic information.
- TouchDesigner can set ChucK global variables with TouchDesigner UI, CHOP streams, and Python scripting.
- TouchDesigner can use Python callbacks to respond to changes in ChucK global variables.
ChucKDesigner consists of two custom operators, the ChucK Audio CHOP and the ChucK Listener CHOP. The ChucK Audio CHOP "runs" the ChucK code. TouchDesigner can also tell it how to update global variables. The Listener CHOP "listens" to a ChucK Audio CHOP. It can continuously stream out global floats and integers as ordinary CHOP data. Using a Python-based callback DAT, it can also access many more global variable types such as arrays, strings, and events.
Please use the issues and discussions pages on GitHub. You can also participate in the #ChucKDesigner channel in the ChucK Discord server.
Tutorials
Part 1 (Introduction):
Part 2 (Python API):
Installation
ChucK
ChucKDesigner is currently being built for ChucK 1.5.2.3 for TouchDesigner with 3.11 (2023 builds) and Python 3.9 (2022 builds). If you need to support something else, please check out earlier releases or commits of this repository.
Downloading ChucK is optional but highly encouraged! Use miniAudicle and the examples that come with the installation to learn ChucK. More educational resources are available from the ChucK homepage. ChucKDesigner is very similar to Chunity (the integration of ChucK with Unity), so you are also encouraged to learn about Chunity!
Windows
Download and unzip the latest Windows release. Copy the latest .dll
files to this project's Plugins
folder or %USERPROFILE%/Documents/Derivative/Plugins
. That's all!
MacOS
Download and unzip the latest macOS release. Copy the latest .plugin
and .dylib
files to this project's Plugins
folder or ~/Library/Application Support/Derivative/TouchDesigner099/Plugins
. That's all!
If you'd like to build the ChucKDesigner plugins yourself, these are the instructions:
- Clone this repository with git. Then update all submodules in the root of the repository with
git submodule update --init --recursive
- Install Xcode.
- Install CMake and confirm that it's installed by running
cmake --version
in Terminal. You may need to runexport PATH="/Applications/CMake.app/Contents/bin":"$PATH"
- In a Terminal Window, export a variable to the TouchDesigner.app to which you'd like to support. For example:
export TOUCHDESIGNER_APP=/Applications/TouchDesigner.app
, assuming this version is a 2023 build or higher. - Optional: depending on the Python version associated with the TouchDesigner you intend to use, run
export PYTHONVER=3.11
orexport PYTHONVER=3.9
. - In the same Terminal window, navigate to the root of this repository and run
sh build_macos.sh
- Open
ChucKDesigner.toe
and play around!
API
Python interface to ChucK Audio CHOP
The ChucK Audio CHOP's getter methods:
.get_float(name: str) -> float
.get_int(name: str) -> int
.get_string(name: str) -> str
.get_float_array(name: str) -> List[float]
.get_int_array(name: str) -> List[int]
Note that these getters return results with a one-frame delay. They will return None
the first time they're called. If None
is returned on later calls, it means that the requested global variable wasn't found.
The ChucK Audio CHOP's setter methods:
.set_float(name: str, val: float)
.set_int(name: str, val: int)
.set_string(name: str, val: int)
.set_float_array(name: str, vals: List[float])
not numpy arrays!.set_int_array(name: str, vals: List[int])
not numpy arrays!.set_float_array_value(name: str, index: int, val: float)
.set_int_array_value(name: str, index: int, val: int)
.set_associative_float_array_value(name: str, key: str, val: float)
.set_associative_int_array_value(name: str, key: str, val: int)
.broadcast_event(name: str)
.set_log_level(level: int)
0 is None and 10 is "Crazy"
Example
Suppose the ChucK Audio CHOP has compiled this code:
440. => global float freq;
SinOsc s => dac;
while(true) {
freq => s.freq;
10::ms => now;
}
This can be seen in the following image:
In TouchDesigner, we can execute the Python code
op('chuckaudio1').set_float("freq", 880.)
This will set the global float variable named freq
to 880. The code has been written to update the sine oscillator's frequency every 10 milliseconds, so you will immediately hear a change in the frequency. Note that the code below would not have led to a change in sound.
SinOsc s => dac;
440. => global float freq => s.freq;
while(true) {
10::ms => now;
}
The reason is that global variables are not Unit Generators. Although freq
has been chucked to s.freq
, we still need code in the while(true)
loop to update the oscillator's frequency.
Streaming global floats and integers in ChucK Listener CHOP
The ChucK Listener has a custom parameter for the ChucK Audio CHOP to which it should listen. Suppose we had used a ChucK Audio CHOP to compile this:
440. => global float freq;
0 => global int randInt;
SinOsc s => dac;
while(true) {
freq => s.freq;
Std.rand2(0, 10) => randInt;
10::ms => now;
}
On the ChucK Audio Listener, there is a custom parameter for "Float Variables". In this field you can type any number of global variables, each separated by a single space. In this example, there's just one global float, so you can type freq
. Similarly, in the "Int Variables" custom parameter, you can type randInt
. The ChucK Listener will then output as ordinary CHOP information a single-sample with one channel named freq
and another channel named randInt
. The ordinary CHOP output of the Listener CHOP is only for global floats and global integers. However, all variable types can be received as Python callbacks, as explained in the next section.
Python Callbacks in ChucK Listener CHOP
In the example above, we used a global float freq
and a global int randInt
. Find the Float Variables
and Int Variables
custom parameters on the ChucK Listener CHOP and set them to freq
and randInt
respectively. Now freq
will appear in the getFloat
callback, and randInt
will appear in the getInt
callback.
# This is an example callbacks DAT for a ChucK Listener operator.
# In all callback methods, "listener" is the ChucK Listener operator.
def getFloat(listener, name, val):
print(f'getFloat(name="{name}", val={val})')
def getInt(listener, name, val):
print(f'getInt(name="{name}", val={val})')
def getString(listener, name, val):
print(f'getString(name="{name}", val={val})')
def getEvent(listener, name):
print(f'getEvent(name="{name}")')
def getFloatArray(listener, name, vals):
print(f'getFloatArray(name="{name}", vals={vals})')
def getIntArray(listener, name, vals):
print(f'getIntArray(name="{name}", vals={vals})')
Most of these callbacks are straightforward to understand, but the Event
type syntax is worth discussing. Let this be the compiled ChucK code:
global Event pulse;
global Event notifier;
fun void playImpact() {
SndBuf buf => dac;
"special:dope" => buf.read;
// chuck enough time so that the buf plays
1::second => now;
// invoke getEvent("notifier") in TouchDesigner
notifier.broadcast();
}
while( true ) {
pulse => now;
spork ~ playImpact();
}
At the beginning, there will be 2 channels of silent output by default. The line pulse => now;
consumes time until we broadcast an event in TouchDesigner with Python:
op('chuckaudio1').broadcast_event('pulse')
The ChucK code will then spork a shred of playImpact()
, which will play a short sound. After 1 second of playing the sound, ChucK will broadcast an event named notifier
back to TouchDesigner. This event will show up in the getEvent()
callback method, if notifier
is in the ChucK Listener's custom parameter "Event Variables".
Chugins
ChucKDesigner supports Chugins, which are custom pre-compiled ChucK "plugins". The chugin should be located in a subfolder named "Chugins" of the "working directory" custom parameter on the ChucK Audio CHOP. For example, if the working directory parameter is assets
, then the chugins should be in assets/Chugins
.