Home

Awesome

Unity_Indirect-Rendering-With-Compute-Shaders

GPU-Driven demo in Unity Fork from https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders, the version of witch is 4 May 2019. The project is perfect for GPU-Driven testing, but it is a pity that maintenance stopped long time ago. Respect to the author ellioman.

The following contents are from the original.

Indirect Rendering With Compute Shaders

An example of rendering numerous instances in Unity3D using Compute shaders for culling and LOD'ing and Graphics.DrawMeshInstancedIndirect to draw.

Generative

Generative

Features

Project Setup

TODO

Resources

The Unreasonable Effectiveness of Quasirandom Sequences

Kostas Anagnostou - GPU Driven Rendering Experiments

Kostas Anagnostou - Experiments in GPU-based occlusion culling

Kostas Anagnostou - Experiments in GPU-based occlusion culling part 2

Ulrich Haar & Sebastian Aaltonen - GPU-Driven Rendering Pipelines

Sakib Saikia - Going Indirect on UE3

RasterGrid - Hierarchical-Z map based occlusion culling

StackOverflow - Hierachical Z-Buffering for occlusion culling

Daniel E - Hierarchical Z-Buffer Occlusion Culling with multiple samples

bazhenovc - GPU Driven Occlusion Culling in Life is Feudal

NVIDIA - Siggraph 2014 - Scene Rendering Techniques

Github - nvpro-samples/gl_occlusion_culling

GPU Gems 2 - Hardware Occlusion Queries Made Useful

ARM Developer Center - hiz_cull.cs

L. Spiro - Tightly Culling Shadow Casters for Directional Lights (Part 1)

L. Spiro - Tightly Culling Shadow Casters for Directional Lights (Part 2)

nonoptimalrobot - Shadow Volume Culling

Stephen Hill and Daniel Collin - Practical, Dynamic Visibility for Games

zeuxcg.org - View frustum culling optimization - Representation matters