Awesome
<br/> <p align="center"> <a href="https://github.com/ChrisBuilds/terminaltexteffects"> <img src="https://github.com/ChrisBuilds/terminaltexteffects/assets/57874186/66388e57-e95e-4619-b804-1d8d7ebd124f" alt="TTE" width="80" height="80"> </a> <h3 align="center">Terminal Text Effects</h3> <p align="center"> Inline Visual Effects in the Terminal <br/> <br/> </p> </p>Table Of Contents
- About
- Requirements
- Installation
- Usage (Application)
- Usage (Library)
- Effect Showcase
- In-Development Preview
- Latest Release Notes
- License
TTE
TerminalTextEffects (TTE) is a terminal visual effects engine. TTE can be installed as a system application to produce effects in your terminal, or as a Python library to enable effects within your Python scripts/applications. TTE includes a growing library of built-in effects which showcase the engine's features. These features include:
- Xterm 256 / RGB hex color support
- Complex character movement via Paths, Waypoints, and motion easing, with support for quadratic/cubic bezier curves.
- Complex animations via Scenes with symbol/color changes, layers, easing, and Path synced progression.
- Variable stop/step color gradient generation.
- Event handling for Path/Scene state changes with custom callback support and many pre-defined actions.
- Effect customization exposed through a typed effect configuration dataclass that is automatically handled as CLI arguments.
- Runs inline, preserving terminal state and workflow.
Requirements
TerminalTextEffects is written in Python and does not require any 3rd party modules. Terminal interactions use standard ANSI terminal sequences and should work in most modern terminals.
Note: Windows Terminal performance is slow for some effects.
Installation
pip install terminaltexteffects
OR
pipx install terminaltexteffects
Nix (flakes)
Add it as an input to a flake:
inputs = {
terminaltexteffects.url = "github:ChrisBuilds/terminaltexteffects/<optional-ref>"
}
Create a shell with it:
nix shell github:ChrisBuilds/terminaltexteffects/<optional-ref>
Or run it directly:
echo 'terminaltexteffects is awesome' | nix run github:ChrisBuilds/terminaltexteffects/<optional-ref> -- beams
Nix (classic)
Fetch the source and add it to, e.g. your shell:
let
pkgs = import <nixpkgs> {};
tte = pkgs.callPackage (pkgs.fetchFromGitHub {
owner = "ChrisBuilds";
repo = "terminaltexteffects";
rev = "<revision, e.g. main/v0.10.0/etc.>";
hash = ""; # Build first, put proper hash in place
}) {};
in
pkgs.mkShell {
packages = [tte];
}
Usage
View the Documentation for a full installation and usage guide.
Application Quickstart
Options
<details> <summary>TTE Command Line Options</summary> options:
-h, --help show this help message and exit
--input-file INPUT_FILE, -i INPUT_FILE
File to read input from (default: None)
--version, -v show program's version number and exit
--tab-width (int > 0)
Number of spaces to use for a tab character. (default: 4)
--xterm-colors Convert any colors specified in RBG hex to the closest
XTerm-256 color. (default: False)
--no-color Disable all colors in the effect. (default: False)
--wrap-text Wrap text wider than the canvas width. (default: False)
--frame-rate FRAME_RATE
Target frame rate for the animation. (default: 100)
--canvas-width WIDTH Canvas width, set to an integer > 0 to use a specific
dimension, or use 0, or -1 to set the dimension based off the
input data or the terminal device, respectively. (default:
-1)
--canvas-height WIDTH
Canvas height, set to an integer > 0 to use a specific
dimension, or use 0, or -1 to set the dimension based off the
input data or the terminal device, respectively. (default:
-1)
--anchor-canvas {sw,s,se,e,ne,n,nw,w,c}
Anchor point for the canvas. The canvas will be anchored in
the terminal to the location corresponding to the
cardinal/diagonal direction. (default: sw)
--anchor-text {n,ne,e,se,s,sw,w,nw,c}
Anchor point for the text within the Canvas. Input text will
anchored in the Canvas to the location corresponding to the
cardinal/diagonal direction. (default: sw)
--ignore-terminal-dimensions
Ignore the terminal dimensions and utilize the full Canvas
beyond the extents of the terminal. Useful for sending frames
to another output handler. (default: False)
Effect:
Name of the effect to apply. Use <effect> -h for effect specific help.
{beams,binarypath,blackhole,bouncyballs,bubbles,burn,canvas_test,colorshift,crumble,decrypt,dev,errorcorrect,expand,fireworks,matrix,middleout,orbittingvolley,overflow,pour,print,rain,randomsequence,rings,scattered,slice,slide,spotlights,spray,swarm,synthgrid,test,unstable,vhstape,waves,wipe}
Available Effects
beams Create beams which travel over the canvas illuminating the
characters behind them.
binarypath Binary representations of each character move through the
terminal towards the home coordinate of the character.
blackhole Characters are consumed by a black hole and explode outwards.
bouncyballs Characters are bouncy balls falling from the top of the
canvas.
bubbles Characters are formed into bubbles that float down and pop.
burn Burns vertically in the canvas.
colorshift Display a gradient that shifts colors across the terminal.
crumble Characters lose color and crumble into dust, vacuumed up, and
reformed.
decrypt Display a movie style decryption effect.
errorcorrect Some characters start in the wrong position and are corrected
in sequence.
expand Expands the text from a single point.
fireworks Characters launch and explode like fireworks and fall into
place.
matrix Matrix digital rain effect.
middleout Text expands in a single row or column in the middle of the
canvas then out.
orbittingvolley Four launchers orbit the canvas firing volleys of characters
inward to build the input text from the center out.
overflow Input text overflows and scrolls the terminal in a random
order until eventually appearing ordered.
pour Pours the characters into position from the given direction.
print Lines are printed one at a time following a print head. Print
head performs line feed, carriage return.
rain Rain characters from the top of the canvas.
randomsequence Prints the input data in a random sequence.
rings Characters are dispersed and form into spinning rings.
scattered Text is scattered across the canvas and moves into position.
slice Slices the input in half and slides it into place from
opposite directions.
slide Slide characters into view from outside the terminal.
spotlights Spotlights search the text area, illuminating characters,
before converging in the center and expanding.
spray Draws the characters spawning at varying rates from a single
point.
swarm Characters are grouped into swarms and move around the
terminal before settling into position.
synthgrid Create a grid which fills with characters dissolving into the
final text.
unstable Spawn characters jumbled, explode them to the edge of the
canvas, then reassemble them in the correct layout.
vhstape Lines of characters glitch left and right and lose detail
like an old VHS tape.
waves Waves travel across the terminal leaving behind the
characters.
wipe Wipes the text across the terminal to reveal characters.
Ex: ls -a | python -m terminaltexteffects decrypt --typing-speed 2 --ciphertext-colors 008000 00cb00 00ff00 --final-gradient-stops eda000 --final-gradient-steps 12 --final-gradient-direction vertical
</details>
cat your_text | tte <effect> [options]
OR
cat your_text | python -m terminaltexteffects <effect> [options]
- Use
<effect> -h
to view options for a specific effect, such as color or movement direction.- Ex:
tte decrypt -h
- Ex:
For more information, view the Application Usage Guide.
Library Quickstart
All effects are iterators which return a string representing the current frame. Basic usage is as simple as importing the effect, instantiating it with the input text, and iterating over the effect.
from terminaltexteffects.effects import effect_rain
effect = effect_rain.Rain("your text here")
for frame in effect:
# do something with the string
...
In the event you want to allow TTE to handle the terminal setup/teardown, cursor positioning, and animation frame rate, a terminal_output() context manager is available.
from terminaltexteffects.effects import effect_rain
effect = effect_rain.Rain("your text here")
with effect.terminal_output() as terminal:
for frame in effect:
terminal.print(frame)
For more information, view the Library Usage Guide.
Effect Showcase
Note: Below you'll find a subset of the built-in effects.
View all of the effects and related information in the Effects Showroom.
Beams
Binarypath
Blackhole
Bubbles
Burn
Decrypt
Fireworks
Matrix
Orbittingvolley
Pour
Rain
Rings
Slide
Spotlights
Swarm
VHSTape
Waves
In-Development Preview
Any effects shown below are in development and will be available in the next release.
Latest Release Notes
Visit the ChangeBlog for release write-ups.
New Features (0.11.0)
New Effects (0.11.0)
- Matrix effect. Matrix digital rain effect with that ends with a final curtain and character resolve phase.
New Engine Features (0.11.0)
- Canvas is now arbitrarily sizeable. (
-1
matches the input text dimension,0
matches the terminal dimension) - Canvas can be anchored around the terminal.
- Text can be anchored around the Canvas.
- Canvas new attributes
text_[left/right/top/bottom]
andtext_width/height
andtext_center_row/center_column
. - Version switch (--version, -v)
Changes (0.11.0)
Effects Changes (0.11.0)
- Slice effect calculates the center of the text absolutely rather than by average line length.
- Print effect no longer moves the print head to the start of each line, only back to the first character on the next line.
- Many effects were updated to support anchoring within the Canvas.
Engine Changes (0.11.0)
- Performance improvements to geometry functions related to circles. (10.0.1)
- Gradient's support indexing and slicing.
- EffectCharacter objects no longer have a
symbol
attribute. Instead, theAnimation
class has a new attributecurrent_character_visual
which provides access to asymbol
andcolor
attribute reflecting the character's current symbol and color. The priorEffectCharacter.symbol
attribute was unreliable and represented both a formatted and unformatted symbol depending on when it was accessed. In addition, thecolor
attribute is now aColor
object and the color code has been moved into the_color_code
attribute. - EffectCharacter objects have a new attribute
is_fill_character: bool
.
Effects Fixes (0.11.0)
- Fixed swarm effect not handling the first swarm (bottom right characters) resulting in missing characters in the output. (10.0.1)
Other (0.11.0)
- Keyboard Interrupts are handled gracefully while effects are animating.
License
Distributed under the MIT License. See LICENSE for more information.