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Unity Pixel Camera

A resolution independent pixel perfect camera for Unity.

This package simplifies making a Unity camera render to exact pixel units, for use with pixel art or similar art styles where blockiness is part of the aesthetic.

Features

Standard unity camera

Standard camera

Pixel perfect camera

Pixel camera

Installation

Clone the repository or download the UnityPackage of the latest release. The PixelCamera directory can be moved to your location of choice in your unity project.

Basic Usage

  1. Attach the Pixel Camera script to an existing camera.
  2. Set Pixels Per Unit to an appropriate value, usually matching the settings used for your assets.
  3. Set the Zoom Level for the camera.

Advanced Settings

Caveats

Perspective Camera Notes

Technical Details

Pixel camera takes the size of the screen and finds the render size required to cover the screen in a pixel perfect manner, at the given settings.

A RenderTexture of the calculated render size is created, and if needed the camera settings are modified so the render fits the calculated size.

The camera output is sent to the RenderTexture.

A dummy camera that renders nothing is created, and the OnPostRender() function is used to draw the output of the attached camera onto the screen using GL commands.

API

Properties

ZoomLevel : float

The pixel zoom scale used by the camera.

PixelsPerUnit : float

The pixels per unit value used by the camera.

CameraMaterial : Material

The Material used to render the camera output, setting to null will use the default material. Pixel Camera sets the camera output as the _MainTex texture of the given material.

AspectStretch : Vector2

An additional stretch applied to the camera, allows camera to render as non square pixels.

DownSample : float

Scales down the render resolution, makes the output blockier. Minimum value is clamped at 1.

PerspectiveZ : float

With a perspective camera, the distance between the camera near and far planes that is rendered as pixel perfect. Value is clamped between the near and far plane values.

RenderTexture : RenderTexture, read only

Access the RenderTexture used as the camera output.

CameraSize : int[], read only

Actual pixel size of the camera, as an integer array.

Methods

ForceRefresh() : void

Force the camera to recalculate rendering sizes.

CheckCamera() : bool

Checks camera settings. If different from the last camera settings used, camera will be setup again. Returns true when settings have changed.