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Dynamic Water Demo

A real-time GPU-based implementation of dynamic water surfaces made in the Godot Engine.

Running

You can find a browser compatible demo and explanation of the implementation here: https://captainproton42.github.io/DynamicWaterDemo/.

This repository can also be cloned (see below) to run the scene from the editor.

Cloning

Use

git clone --single-branch https://github.com/CaptainProton42/DynamicWaterDemo

to clone only the master branch without the media used for the explanation page.

About

You can find me on Twitter as @CaptainProton42 and on Reddit as u/CaptainProton42.

Attributions

I used Real-Time Open Water Environments with Interacting Objects by H. Cords and O. Staadt as a reference for my implementation.