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<div align="center"> <h2><a href="https://capgo.app/?ref=plugin"> ➑️ Get Instant updates for your App with Capgo πŸš€</a></h2> <h2><a href="https://capgo.app/consulting/?ref=plugin"> Fix your annoying bug now, Hire a Capacitor expert πŸ’ͺ</a></h2> </div> <h3 align="center">Native Audio</h3> <p align="center"> <strong> <code>@capgo/native-audio</code> </strong> </p> <p align="center">Capacitor plugin for playing sounds.</p> <p align="center"> <img src="https://img.shields.io/maintenance/yes/2023?style=flat-square" /> <a href="https://github.com/capgo/native-audio/actions?query=workflow%3A%22Test+and+Build+Plugin%22"><img src="https://img.shields.io/github/workflow/status/@capgo/native-audio/Test%20and%20Build%20Plugin?style=flat-square" /></a> <a href="https://www.npmjs.com/package/capgo/native-audio"><img src="https://img.shields.io/npm/l/@capgo/native-audio?style=flat-square" /></a> <br> <a href="https://www.npmjs.com/package/@capgo/native-audio"><img src="https://img.shields.io/npm/dw/@capgo/native-audio?style=flat-square" /></a> <a href="https://www.npmjs.com/package/@capgo/native-audio"><img src="https://img.shields.io/npm/v/@capgo/native-audio?style=flat-square" /></a> <!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> <a href="#contributors-"><img src="https://img.shields.io/badge/all%20contributors-6-orange?style=flat-square" /></a> <!-- ALL-CONTRIBUTORS-BADGE:END --> </p>

Capacitor Native Audio Plugin

Capacitor plugin for native audio engine. Capacitor V6 - βœ… Support!

Click on video to see example πŸ’₯

YouTube Example

Maintainers

MaintainerGitHubSocial
Martin DonadieuriderxTelegram

Mainteinance Status: Actively Maintained

Preparation

All audio files must be with the rest of your source files.

First make your sound file end up in your builded code folder, example in folder BUILDFOLDER/assets/sounds/FILENAME.mp3 Then use it in preload like that assets/sounds/FILENAME.mp3

Installation

To use npm

npm install @capgo/native-audio

To use yarn

yarn add @capgo/native-audio

Sync native files

npx cap sync

On iOS, Android and Web, no further steps are needed.

Configuration

No configuration required for this plugin. <docgen-config>

<!--Update the source file JSDoc comments and rerun docgen to update the docs below--> </docgen-config>

Supported methods

NameAndroidiOSWeb
configureβœ…βœ…βŒ
preloadβœ…βœ…βœ…
playβœ…βœ…βœ…
pauseβœ…βœ…βœ…
resumeβœ…βœ…βœ…
loopβœ…βœ…βœ…
stopβœ…βœ…βœ…
unloadβœ…βœ…βœ…
setVolumeβœ…βœ…βœ…
getDurationβœ…βœ…βœ…
getCurrentTimeβœ…βœ…βœ…
isPlayingβœ…βœ…βœ…

Usage

Example repository

import {NativeAudio} from '@capgo/native-audio'


/**
 * This method will load more optimized audio files for background into memory.
 * @param assetPath - relative path of the file, absolute url (file://) or remote url (https://)
 *        assetId - unique identifier of the file
 *        audioChannelNum - number of audio channels
 *        isUrl - pass true if assetPath is a `file://` url
 * @returns void
 */
NativeAudio.preload({
    assetId: "fire",
    assetPath: "assets/sounds/fire.mp3",
    audioChannelNum: 1,
    isUrl: false
});

/**
 * This method will play the loaded audio file if present in the memory.
 * @param assetId - identifier of the asset
 * @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
 * @returns void
 */
NativeAudio.play({
    assetId: 'fire',
    // time: 6.0 - seek time
});

/**
 * This method will loop the audio file for playback.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.loop({
  assetId: 'fire',
});


/**
 * This method will stop the audio file if it's currently playing.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.stop({
  assetId: 'fire',
});

/**
 * This method will unload the audio file from the memory.
 * @param assetId - identifier of the asset
 * @returns void
 */
NativeAudio.unload({
  assetId: 'fire',
});

/**
 * This method will set the new volume for a audio file.
 * @param assetId - identifier of the asset
 *        volume - numerical value of the volume between 0.1 - 1.0 default 1.0
 * @returns void
 */
NativeAudio.setVolume({
  assetId: 'fire',
  volume: 0.4,
});

/**
 * this method will getΒ the duration of an audio file.
 * only works if channels == 1
 */
NativeAudio.getDuration({
  assetId: 'fire'
})
.then(result => {
  console.log(result.duration);
})

/**
 * this method will get the current time of a playing audio file.
 * only works if channels == 1
 */
NativeAudio.getCurrentTime({
  assetId: 'fire'
});
.then(result => {
  console.log(result.currentTime);
})

/**
 * This method will return false if audio is paused or not loaded.
 * @param assetId - identifier of the asset
 * @returns {isPlaying: boolean}
 */
NativeAudio.isPlaying({
  assetId: 'fire'
})
.then(result => {
  console.log(result.isPlaying);
})

API

<docgen-index> <docgen-api> <!--Update the source file JSDoc comments and rerun docgen to update the docs below-->

configure(...)

configure(options: ConfigureOptions) => Promise<void>

Configure the audio player

ParamType
options<code><a href="#configureoptions">ConfigureOptions</a></code>

Since: 5.0.0


preload(...)

preload(options: PreloadOptions) => Promise<void>

Load an audio file

ParamType
options<code><a href="#preloadoptions">PreloadOptions</a></code>

Since: 5.0.0


isPreloaded(...)

isPreloaded(options: PreloadOptions) => Promise<{ found: boolean; }>

Check if an audio file is preloaded

ParamType
options<code><a href="#preloadoptions">PreloadOptions</a></code>

Returns: <code>Promise<{ found: boolean; }></code>

Since: 6.1.0


play(...)

play(options: { assetId: string; time?: number; delay?: number; }) => Promise<void>

Play an audio file

ParamType
options<code>{ assetId: string; time?: number; delay?: number; }</code>

Since: 5.0.0


pause(...)

pause(options: Assets) => Promise<void>

Pause an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Since: 5.0.0


resume(...)

resume(options: Assets) => Promise<void>

Resume an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Since: 5.0.0


loop(...)

loop(options: Assets) => Promise<void>

Stop an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Since: 5.0.0


stop(...)

stop(options: Assets) => Promise<void>

Stop an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Since: 5.0.0


unload(...)

unload(options: Assets) => Promise<void>

Unload an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Since: 5.0.0


setVolume(...)

setVolume(options: { assetId: string; volume: number; }) => Promise<void>

Set the volume of an audio file

ParamType
options<code>{ assetId: string; volume: number; }</code>

Since: 5.0.0


setRate(...)

setRate(options: { assetId: string; rate: number; }) => Promise<void>

Set the rate of an audio file

ParamType
options<code>{ assetId: string; rate: number; }</code>

Since: 5.0.0


getCurrentTime(...)

getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>

Set the current time of an audio file

ParamType
options<code>{ assetId: string; }</code>

Returns: <code>Promise<{ currentTime: number; }></code>

Since: 5.0.0


getDuration(...)

getDuration(options: Assets) => Promise<{ duration: number; }>

Get the duration of an audio file

ParamType
options<code><a href="#assets">Assets</a></code>

Returns: <code>Promise<{ duration: number; }></code>

Since: 5.0.0


isPlaying(...)

isPlaying(options: Assets) => Promise<{ isPlaying: boolean; }>

Check if an audio file is playing

ParamType
options<code><a href="#assets">Assets</a></code>

Returns: <code>Promise<{ isPlaying: boolean; }></code>

Since: 5.0.0


addListener('complete', ...)

addListener(eventName: "complete", listenerFunc: CompletedListener) => Promise<PluginListenerHandle>

Listen for complete event

ParamType
eventName<code>'complete'</code>
listenerFunc<code><a href="#completedlistener">CompletedListener</a></code>

Returns: <code>Promise<<a href="#pluginlistenerhandle">PluginListenerHandle</a>></code>

Since: 5.0.0 return {@link CompletedEvent}


Interfaces

ConfigureOptions

PropTypeDescription
fade<code>boolean</code>Play the audio with Fade effect, only available for IOS
focus<code>boolean</code>focus the audio with Audio Focus
background<code>boolean</code>Play the audio in the background

PreloadOptions

PropTypeDescription
assetPath<code>string</code>Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://)
assetId<code>string</code>Asset Id, unique identifier of the file
volume<code>number</code>Volume of the audio, between 0.1 and 1.0
audioChannelNum<code>number</code>Audio channel number, default is 1
isUrl<code>boolean</code>Is the audio file a URL, pass true if assetPath is a file:// url

Assets

PropTypeDescription
assetId<code>string</code>Asset Id, unique identifier of the file

PluginListenerHandle

PropType
remove<code>() => Promise<void></code>

CompletedEvent

PropTypeDescriptionSince
assetId<code>string</code>Emit when a play completes5.0.0

Type Aliases

CompletedListener

<code>(state: <a href="#completedevent">CompletedEvent</a>): void</code>

</docgen-api>