Awesome
Native audio
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<div align="center"> <h2><a href="https://capgo.app/?ref=plugin"> β‘οΈ Get Instant updates for your App with Capgo π</a></h2> <h2><a href="https://capgo.app/consulting/?ref=plugin"> Fix your annoying bug now, Hire a Capacitor expert πͺ</a></h2> </div> <h3 align="center">Native Audio</h3> <p align="center"> <strong> <code>@capgo/native-audio</code> </strong> </p> <p align="center">Capacitor plugin for playing sounds.</p> <p align="center"> <img src="https://img.shields.io/maintenance/yes/2023?style=flat-square" /> <a href="https://github.com/capgo/native-audio/actions?query=workflow%3A%22Test+and+Build+Plugin%22"><img src="https://img.shields.io/github/workflow/status/@capgo/native-audio/Test%20and%20Build%20Plugin?style=flat-square" /></a> <a href="https://www.npmjs.com/package/capgo/native-audio"><img src="https://img.shields.io/npm/l/@capgo/native-audio?style=flat-square" /></a> <br> <a href="https://www.npmjs.com/package/@capgo/native-audio"><img src="https://img.shields.io/npm/dw/@capgo/native-audio?style=flat-square" /></a> <a href="https://www.npmjs.com/package/@capgo/native-audio"><img src="https://img.shields.io/npm/v/@capgo/native-audio?style=flat-square" /></a> <!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section --> <a href="#contributors-"><img src="https://img.shields.io/badge/all%20contributors-6-orange?style=flat-square" /></a> <!-- ALL-CONTRIBUTORS-BADGE:END --> </p>Capacitor Native Audio Plugin
Capacitor plugin for native audio engine. Capacitor V6 - β Support!
Click on video to see example π₯
Maintainers
Maintainer | GitHub | Social |
---|---|---|
Martin Donadieu | riderx | Telegram |
Mainteinance Status: Actively Maintained
Preparation
All audio files must be with the rest of your source files.
First make your sound file end up in your builded code folder, example in folder BUILDFOLDER/assets/sounds/FILENAME.mp3
Then use it in preload like that assets/sounds/FILENAME.mp3
Installation
To use npm
npm install @capgo/native-audio
To use yarn
yarn add @capgo/native-audio
Sync native files
npx cap sync
On iOS, Android and Web, no further steps are needed.
Configuration
No configuration required for this plugin. <docgen-config>
<!--Update the source file JSDoc comments and rerun docgen to update the docs below--> </docgen-config>Supported methods
Name | Android | iOS | Web |
---|---|---|---|
configure | β | β | β |
preload | β | β | β |
play | β | β | β |
pause | β | β | β |
resume | β | β | β |
loop | β | β | β |
stop | β | β | β |
unload | β | β | β |
setVolume | β | β | β |
getDuration | β | β | β |
getCurrentTime | β | β | β |
isPlaying | β | β | β |
Usage
import {NativeAudio} from '@capgo/native-audio'
/**
* This method will load more optimized audio files for background into memory.
* @param assetPath - relative path of the file, absolute url (file://) or remote url (https://)
* assetId - unique identifier of the file
* audioChannelNum - number of audio channels
* isUrl - pass true if assetPath is a `file://` url
* @returns void
*/
NativeAudio.preload({
assetId: "fire",
assetPath: "assets/sounds/fire.mp3",
audioChannelNum: 1,
isUrl: false
});
/**
* This method will play the loaded audio file if present in the memory.
* @param assetId - identifier of the asset
* @param time - (optional) play with seek. example: 6.0 - start playing track from 6 sec
* @returns void
*/
NativeAudio.play({
assetId: 'fire',
// time: 6.0 - seek time
});
/**
* This method will loop the audio file for playback.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.loop({
assetId: 'fire',
});
/**
* This method will stop the audio file if it's currently playing.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.stop({
assetId: 'fire',
});
/**
* This method will unload the audio file from the memory.
* @param assetId - identifier of the asset
* @returns void
*/
NativeAudio.unload({
assetId: 'fire',
});
/**
* This method will set the new volume for a audio file.
* @param assetId - identifier of the asset
* volume - numerical value of the volume between 0.1 - 1.0 default 1.0
* @returns void
*/
NativeAudio.setVolume({
assetId: 'fire',
volume: 0.4,
});
/**
* this method will getΒ the duration of an audio file.
* only works if channels == 1
*/
NativeAudio.getDuration({
assetId: 'fire'
})
.then(result => {
console.log(result.duration);
})
/**
* this method will get the current time of a playing audio file.
* only works if channels == 1
*/
NativeAudio.getCurrentTime({
assetId: 'fire'
});
.then(result => {
console.log(result.currentTime);
})
/**
* This method will return false if audio is paused or not loaded.
* @param assetId - identifier of the asset
* @returns {isPlaying: boolean}
*/
NativeAudio.isPlaying({
assetId: 'fire'
})
.then(result => {
console.log(result.isPlaying);
})
API
<docgen-index> <docgen-api> <!--Update the source file JSDoc comments and rerun docgen to update the docs below-->configure(...)
configure(options: ConfigureOptions) => Promise<void>
Configure the audio player
Param | Type |
---|---|
options | <code><a href="#configureoptions">ConfigureOptions</a></code> |
Since: 5.0.0
preload(...)
preload(options: PreloadOptions) => Promise<void>
Load an audio file
Param | Type |
---|---|
options | <code><a href="#preloadoptions">PreloadOptions</a></code> |
Since: 5.0.0
isPreloaded(...)
isPreloaded(options: PreloadOptions) => Promise<boolean>
Check if an audio file is preloaded
Param | Type |
---|---|
options | <code><a href="#preloadoptions">PreloadOptions</a></code> |
Returns: <code>Promise<boolean></code>
Since: 6.1.0
play(...)
play(options: { assetId: string; time?: number; delay?: number; }) => Promise<void>
Play an audio file
Param | Type |
---|---|
options | <code>{ assetId: string; time?: number; delay?: number; }</code> |
Since: 5.0.0
pause(...)
pause(options: Assets) => Promise<void>
Pause an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Since: 5.0.0
resume(...)
resume(options: Assets) => Promise<void>
Resume an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Since: 5.0.0
loop(...)
loop(options: Assets) => Promise<void>
Stop an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Since: 5.0.0
stop(...)
stop(options: Assets) => Promise<void>
Stop an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Since: 5.0.0
unload(...)
unload(options: Assets) => Promise<void>
Unload an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Since: 5.0.0
setVolume(...)
setVolume(options: { assetId: string; volume: number; }) => Promise<void>
Set the volume of an audio file
Param | Type |
---|---|
options | <code>{ assetId: string; volume: number; }</code> |
Since: 5.0.0
setRate(...)
setRate(options: { assetId: string; rate: number; }) => Promise<void>
Set the rate of an audio file
Param | Type |
---|---|
options | <code>{ assetId: string; rate: number; }</code> |
Since: 5.0.0
getCurrentTime(...)
getCurrentTime(options: { assetId: string; }) => Promise<{ currentTime: number; }>
Set the current time of an audio file
Param | Type |
---|---|
options | <code>{ assetId: string; }</code> |
Returns: <code>Promise<{ currentTime: number; }></code>
Since: 5.0.0
getDuration(...)
getDuration(options: Assets) => Promise<{ duration: number; }>
Get the duration of an audio file
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Returns: <code>Promise<{ duration: number; }></code>
Since: 5.0.0
isPlaying(...)
isPlaying(options: Assets) => Promise<{ isPlaying: boolean; }>
Check if an audio file is playing
Param | Type |
---|---|
options | <code><a href="#assets">Assets</a></code> |
Returns: <code>Promise<{ isPlaying: boolean; }></code>
Since: 5.0.0
addListener('complete', ...)
addListener(eventName: "complete", listenerFunc: CompletedListener) => Promise<PluginListenerHandle>
Listen for complete event
Param | Type |
---|---|
eventName | <code>'complete'</code> |
listenerFunc | <code><a href="#completedlistener">CompletedListener</a></code> |
Returns: <code>Promise<<a href="#pluginlistenerhandle">PluginListenerHandle</a>></code>
Since: 5.0.0 return {@link CompletedEvent}
Interfaces
ConfigureOptions
Prop | Type | Description |
---|---|---|
fade | <code>boolean</code> | Play the audio with Fade effect, only available for IOS |
focus | <code>boolean</code> | focus the audio with Audio Focus |
background | <code>boolean</code> | Play the audio in the background |
PreloadOptions
Prop | Type | Description |
---|---|---|
assetPath | <code>string</code> | Path to the audio file, relative path of the file, absolute url (file://) or remote url (https://) |
assetId | <code>string</code> | Asset Id, unique identifier of the file |
volume | <code>number</code> | Volume of the audio, between 0.1 and 1.0 |
audioChannelNum | <code>number</code> | Audio channel number, default is 1 |
isUrl | <code>boolean</code> | Is the audio file a URL, pass true if assetPath is a file:// url |
Assets
Prop | Type | Description |
---|---|---|
assetId | <code>string</code> | Asset Id, unique identifier of the file |
PluginListenerHandle
Prop | Type |
---|---|
remove | <code>() => Promise<void></code> |
CompletedEvent
Prop | Type | Description | Since |
---|---|---|---|
assetId | <code>string</code> | Emit when a play completes | 5.0.0 |
Type Aliases
CompletedListener
<code>(state: <a href="#completedevent">CompletedEvent</a>): void</code>
</docgen-api>