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URP Anime Crystal Shader

An simple anime-style crystal shader using Shader Graph in Unity URP.

This is done for the tech art challenge of Harry Alisavakis's discord server. The crystal-like pattern is some overlayed Delaunay Triangulation noise, sampling with a simple refracted vector.

Only works on low-poly mesh with proper uv mapping.

Requirement

Resources

License

Code

CC0-1.0

All HDRIs from HDRIhaven.com

CC0

All HDRIs from hdrlabs.com

Creative Commons Attribution-Noncommercial-Share Alike 3.0