Awesome
Capture Groups
An easy to use Editor Tool for taking IMGUI screen shots for Editor Windows.
Demo
How to Use
To use capture groups is quite simple. Using the GUILayout system you must surround your code with the CaptureGroup.Begin(string savePath)
and CaptureGroup.End()
. This will mark your region as a group to be captured.
To take the screen shots call CaptureGroup.PreformCaputre(EditorWindow window)
. This will then save all the captures to disk at their defined path.
Sudo
Here is a block of example code
private class MyEditorWindow : EditorWindow
{
/// <summary>
/// Invoked by Unity to draw element for an editor window.
/// </summary>
public void OnGUI()
{
// Mark the start of a group
CaptureGroup.Begin("Assets/ScreenShots/Label.png");
{
// Everything inside here will be in the picture.
GUILayout.Label("Hello World");
}
CaptureGroup.End();
// The end of the picture.
// A button to invoke the capture process
if(GUILayout.Button("Preform Capture"))
{
// Start the capture.
CaptureGroup.PreformCapture(this);
}
}
}
Debug
To visualize the captures use the CaptureGroup.ShowDebug
option which will draw the green overlay.
In Development
- The option to take a full screen shot and instead of cropping it draw a GUIStyle around the element.