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Awesome

All I did here was a quick lazy port of zfedoran's procedural sprite generator to C# as a WPF app in Visual Studio 2015.

The point of it was only to familiarize myself a little with C# basics.

It should be easy to take what's in SpriteGen and put it in any game engine that uses C#.

See also: Shogan's port of this same algorithm for Unity and my other port for Java + libGDX