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Bartis internal CSGO

Introduction

This project is and was a part of my c++ and game-hacking journey. The biggest focus of this cheat is on the visual aspects of the game Counter-Strike: Global Offensive (CSGO).

Please note that this cheat is for educational purposes only, provided as a training software. To ensure your safety while using cheats, it is recommended to use a reliable VAC module dumper and debug any outputted files. It is important to also look what client does to the game. You can start by understanding the information provided in the VAC GitHub repository.

Features

<details> <summary>List of Features</summary> </details> <details> <summary>Extra</summary> </details>

Building Instructions

Requirements:

Note: Git is optional but recommended for staying up to date with the project.

After making any configuration changes, delete the existing entry and let the program create a new default configuration.

Dependencies

The dependencies folder is not for including dependencies themselves. If the dependencies are available in vcpkg, do not include them manually. Only include unsupported libraries or custom addons as rare exceptions.

Building the Project

Please follow the steps outlined in the Vcpkg Getting Started guide. After installing the necessary dependencies, open the project in Visual Studio and click "Build". If any errors occur, please open an issue.

Running the Cheat

The default key to open the cheat's menu is INSERT. Additional options within the menu will be self-explanatory. For debugging the cheat please use injection method that lets you fully load pdb. As simpliest is better. Debug build does allow exceptions, whereas release mode doesn't. Api will still take care to "simulate" the throws in the code.

Log

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