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Journey Sand

A Unity project to remake the scene in Journey.


A demo image for the scene in the project :

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The reference scene from Journey :

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(Image Source: GDC Vault 2012 - https://www.gdcvault.com/play/1017742/Sand-Rendering-in)

Diffuse

A modified Oren Nayar model is implemented :

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Height map(Normal map)

The terrain is separated into X-direction and Z-direction.

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Normal map in X and Z direction is applied to different orientations.

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TBN convert the normal to correct direction

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The overall effect :

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Specular

Well, simply, it is Bilnn-Phong model. I also tried the PBR but there is just a very vague improvement.

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Glitter

Not 100% sure what the noise function is uesd. Here is a fake effect to simulate the one in Journey.

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Post Effect

The result without any screen-base effect:

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Add Bloom: (Post Processing Stack)

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Add Tone map and LUT :(Post Processing Stack)

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Add Sharpen and saturation : (Beautify https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-61730)

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License

License: CC BY-SA 4.0