Awesome
How to use
Copy Assets/Editor
and Assets/Editor Default Resources
folders into your project and the built-in Mesh Inspector will be overridden with the updated one. Should work with Editor versions 2019.3 and up.
What's new in the updated Mesh Inspector
Mesh Inspector
The top part of the Inspector was updated to display information about mesh data format, memory usage, submeshes etc.
Preview 3D Controls
Middle Mouse Button (Scroll Wheel) click and hold - <b>Pan</b>
Scroll Wheel - <b>Zoom</b>
Left Mouse Button - <b>Rotate</b>
Right Mouse Button - <b>Rotate Directional lights</b>
F - <b>Focus object</b> (resets pan and zoom, but not rotation)
The Mesh Preview window allows meshes to be viewed in one of the following ways:
Shaded
A simple shaded preview of the Mesh.
When the mesh has multiple sub-meshes, they are tinted with unique colors. The colors are listed in the top inspector part for each submesh:
UV Checker
Previews a Mesh with a checkerboard texture applied. You can use the slider next to UVChannel dropdown to adjust the tiling of the texture.
UV Layout
Previews unwrapped UVs. Any UV Channel can be previewed, if available. The view can be zoomed and panned, and initially shows 0..1 UV range.
Vertex Color
Previews Vertex Colors of a Mesh.
Normals
Preview Mesh Normals. We've opted to not displays normals as tiny vectors poking out of vertices, since it feels like without full-on navigation inside the preview window, they would just be a mess for non-trivial meshes.
Tangents
Preview Mesh Tangents. We've opted to not displays tangents as tiny vectors poking out of vertices, since it feels like without full-on navigation inside the preview window, they would just be a mess for non-trivial meshes.
Blendshapes
Preview Mesh Blendshapes. An additional drop down is displayed when this option is selected where you can choose which blendshape to display.