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<h1 align="center">v-2d-polygon-colliders</h1>

A polygon collision detection library written in the V programming language. This library provides utilities for polygon decomposition and collision detection, which can be used for game development, physics simulations, or any application that requires handling of 2D polygonal collisions.

Overview

The pcoll2d library comprises three parts:

Usage

First, install package from vpm:

v install ArtemkaKun.pcoll2d

Then, import the module into your V code:

import artemkakun.pcoll2d

Features

Polygon collision

Checking collision between two polygons:

import artemkakun.pcoll2d
import artemkakun.trnsfrm2d

first_line_points := [trnsfrm2d.Position{
	x: 0
	y: 0
}, trnsfrm2d.Position{
	x: 1
	y: 1
}]

second_line_points := [trnsfrm2d.Position{
	x: 0
	y: 1
}, trnsfrm2d.Position{
	x: 1
	y: 0
}]

collides := pcoll2d.check_collision(first_polygon, second_polygon)! // true

Polygon decomposition

Decomposing a polygon into convex polygons:

import artemkakun.pcoll2d
import artemkakun.trnsfrm2d

polygon := [trnsfrm2d.Position{
	x: 0.0
	y: 0.0
}, trnsfrm2d.Position{
	x: 1.0
	y: 1.0
}, trnsfrm2d.Position{
	x: 2.0
	y: 0.0
}]

convex_parts := pcoll2d.decompose(polygon) // [[{0.0, 0.0}, {1.0, 1.0}, {2.0, 0.0}]]

Contributing

Please feel free to open an issue or submit a pull request with your bug fixes or enhancements.

Donations

If you like this project, please consider donating to me or the V language project. Your donations will help me to continue to develop this project and the V language.

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