Awesome
ADPuzzleAnimation
Whats inside
Custom animation for UIView inspired by Fabric - Answers animation.
<img src="http://i.giphy.com/u1rehLIHD822I.gif" width="320" /> <img src="http://i.giphy.com/5cdjNOUroagwM.gif" width="320" /> <img src="http://i.giphy.com/10h7RbGYReryNO.gif" width="320" /> <img src="http://i.giphy.com/iXlkj9HtB6FHO.gif" width="320" />
Easy to use
To create your first animation you need to know only about one method:
/**
Designated initializer for puzzle animation and it's subclasses
- parameter viewToAnimate: view to render into pieces
- parameter configuration: animation configuration
- returns: newly created animation instance
*/
init(viewToAnimate: UIView, configuration: PuzzleAnimationConfiguration = PuzzleAnimationConfiguration())
It's flixible - you can configure almost any parameter for the animation:
/**
* Defines the structure that contains configurable parameters for puzzle animation
*/
struct PuzzleAnimationConfiguration {
/// Defines the animation velocity. Higher velocity less animation duration
var animationVelocity: NSTimeInterval = 1
/// Defines the delay between each piece in piece's group animation
var pieceAnimationDelay: PuzzleAnimationDelay = defaultForwardPieceAnimationDelay
/// Defines the delay between each group of pieces animation
var pieceGroupAnimationDelay: PuzzleAnimationDelay = defaultForwardPieceGroupAnimationDelay
/// Defines the animation piece's scale
var animationScale: Double = 2.5
/// Each piece represents square and this value represents the number of pixels of square side
var pieceSide: CGFloat = 40
}
Handle callbacks about status to start new animation or do something else:
/// Called when animation completed, stoped or failed
/// @note You can set it any time even during the animation
public var animationCompletion: PuzzleAnimationCompletion?
Intuitive and simple interface:
/**
Starts the animation. Makes view to animate hidden
*/
public func start()
/**
Stops the animation. Removes all pieces from superview. Makes view to animate visible
*/
public func stop()
For the complete example check the viewController.swift
Easy to install
CocoaPods
To integrate ADPuzzleAnimation into your Xcode project using CocoaPods, specify it in your Podfile
:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'PuzzleAnimation', '~> 1.1.1'
Carthage
To integrate ADPuzzleAnimation into your Xcode project using Carthage, specify it in your Cartfile
:
github "Antondomashnev/ADPuzzleAnimation" ~> 1.1.1
Run carthage update
to build the framework and drag the built ADPuzzleAnimation.framework
into your Xcode project.