Awesome
anomap
sorted key/value storage for C99
Example Usage
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "anomap.h"
// declare compare function
ANOMAP_DECLARE_COMPARE_FUNCTION(_cmp_int, int)
static void
on_changed(const struct anomap_item_changed *ev) {
if (ev->op & anomap_insert)
printf("inserted [%i] = '%s'\n", *(int *)ev->key, *(char **)ev->val.now);
if (ev->op & anomap_update) {
printf("updated [%i] = '%s' to '%s'\n",
*(int *)ev->key,
*(char **)ev->val.prev,
*(char **)ev->val.now);
free(*(char **)ev->val.prev);
}
if (ev->op & anomap_delete) {
printf("deleted [%i] = '%s'\n", *(int *)ev->key, *(char **)ev->val.prev);
free(*(char **)ev->val.prev);
}
}
int main() {
struct anomap *map = anomap_create(
sizeof(int), //< key_size
sizeof(char *), //< val_size
_cmp_int, //< cmp_func
0 //< options
);
// we don't need this, but register for events
anomap_set_on_item_changed(map, on_changed, "user data");
// insert 10 items
for (int key = 0; key < 10; key++) {
char *val = calloc(128, sizeof *val);
sprintf(val, "value for key %i.", key);
anomap_do(map, anomap_insert, &key, &val);
}
// update 5 items
for (int key = 0; key < 5; key++) {
char *val = calloc(128, sizeof *val);
sprintf(val, "updated value for key %i.", key);
anomap_do(map, anomap_update, &key, &val);
}
// find an item
int key = 3;
char *val = NULL;
if (anomap_do(map, anomap_getval, &key, &val) & anomap_getval)
printf("FOUND: [%i] = '%s'\n", key, val);
// delete a range, copying keys
int keys[8];
anomap_delete_range(map, 1, 8, keys /* can be NULL */, NULL);
for (int i = 0; i < 8; i++)
printf("array from delete_range: %i\n", keys[i]);
// iterate over all items
for (size_t i = 0; i < anomap_length(map); i++) {
int key;
anomap_at_index(map, i, &key, NULL);
printf("iterating: %i\n", key);
}
// another way to iterate
size_t index;
bool from_start = false;
anomap_position position = from_start ? anomap_head : anomap_tail;
while (anomap_advance(map, &index, &position)) {
int key;
anomap_at_index(map, index, &key, NULL);
printf("anomap_advance: %i\n", key);
}
// clear the map of all items
anomap_clear(map);
// destroy the map when done
anomap_destroy(map);
}