Awesome
<div align="center">Chris
A Unity game framework designed for efficient development.
</div>Core Features
A powerful event solution for dynamic and contextual event handling ported from UIElement.
Zero allocation GameObject/Component pooling.
Zero allocation timer/frame counter.
Powerful serialization tool for workflow.
Resource loading system, effect system based on Addressables.
Use Unreal-like DataTable workflow in Unity.
Create dynamic animation sequence and cutscene from script based on Playables.
Modules
Modules are based on core features.
Personal AI tools from AAA games research.
Mod workflow based on Addressables.
Build UGUI in script easily, useful for creating dynamic setting UI and debug menu.
Dependencies
"dependencies": {
"com.cysharp.unitask":"2.5.3",
"com.unity.addressables": "1.21.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.collections": "2.2.1",
"com.unity.burst": "1.8.9",
"com.unity.mathematics": "1.3.1"
}
Reference
License
MIT